Searched refs:viewPosArray (Results 1 – 2 of 2) sorted by relevance
538 float viewPosArray[vectorLen * MAX_LIGHT_SOURCES] = { 0 }; in DrawLight() local552 viewPosArray[cnt * vectorLen + i] = lightPos[i]; in DrawLight()560 phongShaderBuilder->SetUniform("viewPos", viewPosArray, vectorLen * MAX_LIGHT_SOURCES); in DrawLight()
1228 float viewPosArray[vectorLen * MAX_LIGHT_SOURCES] = { 0 }; in DrawLightInner() local1241 viewPosArray[cnt * vectorLen + i] = lightPos[i]; in DrawLightInner()1249 lightBuilder->SetUniform("viewPos", viewPosArray, vectorLen * MAX_LIGHT_SOURCES); in DrawLightInner()