Searched refs:vertexData (Results 1 – 5 of 5) sorted by relevance
85 { triRef.vertexData.handle.GetHandle(), triRef.vertexData.offset }, in ExecuteFrame()
54 StagingAccelerationStructureBufferOffset vertexData; member
2837 auto vertexData = meshBuilders_[mesh]->GetVertexData(); in StartPhase() local2858 fill(vertexData, bufferAccess[MeshComponent::Submesh::DM_VB_POS]); in StartPhase()2860 fill(vertexData, bufferAccess[MeshComponent::Submesh::DM_VB_NOR]); in StartPhase()2862 fill(vertexData, bufferAccess[MeshComponent::Submesh::DM_VB_UV0]); in StartPhase()2865 fill(vertexData, bufferAccess[MeshComponent::Submesh::DM_VB_UV1]); in StartPhase()2869 fill(vertexData, bufferAccess[MeshComponent::Submesh::DM_VB_TAN]); in StartPhase()2873 fill(vertexData, bufferAccess[MeshComponent::Submesh::DM_VB_COL]); in StartPhase()
1391 BufferOffset vertexData; member
2279 …nst GpuBufferVk* vb = gpuResourceMgr_.GetBuffer<const GpuBufferVk>(trianglesRef.vertexData.handle); in RenderCommand()2282 const VkDeviceOrHostAddressConstKHR vertexData { GetBufferDeviceAddress( in RenderCommand() local2301 … vertexData, // vertexData in RenderCommand()