Searched refs:vertexArrays (Results 1 – 2 of 2) sorted by relevance
38 void SetVertexArrays(uint32_t vertexArrays) in SetVertexArrays() argument40 vertexArrays_ = vertexArrays; in SetVertexArrays()
368 uint32_t vertexArrays = WebGLVertexArrayObject::DEFAULT_VERTEX_ARRAY_OBJECT; in DeleteVertexArray() local374 vertexArrays = webGLVertexArrayObject->GetVertexArrays(); in DeleteVertexArray()375 if (boundVertexArrayId_ && boundVertexArrayId_ == vertexArrays) { in DeleteVertexArray()378 glDeleteVertexArrays(1, &vertexArrays); in DeleteVertexArray()379 LOGD("WebGL2 deleteVertexArrays vertexArrays %{public}u", vertexArrays); in DeleteVertexArray()380 DeleteObject<WebGLVertexArrayObject>(env, vertexArrays); in DeleteVertexArray()