Searched refs:vertexArrayId (Results 1 – 1 of 1) sorted by relevance
386 GLuint vertexArrayId = WebGLVertexArrayObject::DEFAULT_VERTEX_ARRAY_OBJECT; in IsVertexArray() local392 vertexArrayId = webGLVertexArrayObject->GetVertexArrays(); in IsVertexArray()393 GLboolean returnValue = glIsVertexArray(vertexArrayId); in IsVertexArray()394 LOGD("WebGL2 isVertexArray %{public}u %{public}d", vertexArrayId, returnValue); in IsVertexArray()400 GLuint vertexArrayId = WebGLVertexArrayObject::DEFAULT_VERTEX_ARRAY_OBJECT; in BindVertexArray() local406 vertexArrayId = webGLVertexArrayObject->GetVertexArrays(); in BindVertexArray()407 glBindVertexArray(vertexArrayId); in BindVertexArray()408 boundVertexArrayId_ = vertexArrayId; in BindVertexArray()409 LOGD("WebGL2 bindVertexArray %{public}u ", vertexArrayId); in BindVertexArray()