Searched refs:vertShaderModule (Results 1 – 4 of 4) sorted by relevance
42 PLUGIN_ASSERT(createData.vertShaderModule); in RENDER_BEGIN_NAMESPACE()46 if (createData.vertShaderModule && createData.fragShaderModule) { in RENDER_BEGIN_NAMESPACE()47 vertShaderModule_ = static_cast<ShaderModuleVk*>(createData.vertShaderModule); in RENDER_BEGIN_NAMESPACE()
54 ShaderModule* vertShaderModule { nullptr };
685 const uint32_t vertShaderModule = GetShaderModuleIndex(createInfo.shaderPaths[0u].path); in CreateShader() local687 if ((vertShaderModule != INVALID_SM_INDEX) && (fragShaderModule != INVALID_SM_INDEX)) { in CreateShader()691 … RenderHandleUtil::GetIndexPart(createInfo.graphicsState), vertShaderModule, in CreateShader()780 ShaderModule* vertShaderModule = GetShaderModule(ref.vertModuleIndex); in HandlePendingShaders() local782 if (vertShaderModule && fragShaderModule) { in HandlePendingShaders()786 … shaders_[arrayIndex] = { device_.CreateGpuShaderProgram({ vertShaderModule, fragShaderModule }), in HandlePendingShaders()789 … shaders_.push_back({ device_.CreateGpuShaderProgram({ vertShaderModule, fragShaderModule }), in HandlePendingShaders()794 if ((!vertShaderModule) || (!fragShaderModule)) { in HandlePendingShaders()
542 PLUGIN_ASSERT(createData.vertShaderModule); in GpuShaderProgramGLES()544 if (createData.vertShaderModule && createData.fragShaderModule) { in GpuShaderProgramGLES()545 plat_.vertShaderModule_ = static_cast<const ShaderModuleGLES*>(createData.vertShaderModule); in GpuShaderProgramGLES()