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Searched refs:variantHashToIndex (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.cpp974 if (graphicsStates_.variantHashToIndex.contains(variantHash)) { in CreateGraphicsState()
979 … graphicsStates_.variantHashToIndex[variantHash] = RenderHandleUtil::GetIndexPart(rhr.GetHandle()); in CreateGraphicsState()
1031 if (const auto iter = graphicsStates_.variantHashToIndex.find(hash); in GetGraphicsStateHandle()
1032 iter != graphicsStates_.variantHashToIndex.cend()) { in GetGraphicsStateHandle()
H A Dshader_manager.h337 BASE_NS::unordered_map<uint64_t, uint32_t> variantHashToIndex; member