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Searched refs:validHandleType (Results 1 – 1 of 1) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Dpipeline_descriptor_set_binder.cpp249 const bool validHandleType = (handleType == RenderHandleType::GPU_BUFFER); in BindBuffer() local
250 if ((binding < maxBindingCount_) && validHandleType) { in BindBuffer()
272 if (!validHandleType) { in BindBuffer()
345 …const bool validHandleType = (RenderHandleUtil::GetHandleType(resource.handle) == RenderHandleType… in BindImage() local
346 if ((binding < maxBindingCount_) && validHandleType) { in BindImage()
377 if (!validHandleType) { in BindImage()
454 …const bool validHandleType = (RenderHandleUtil::GetHandleType(resource.handle) == RenderHandleType… in BindSampler() local
455 if ((binding < maxBindingCount_) && validHandleType) { in BindSampler()
471 if (!validHandleType) { in BindSampler()