Searched refs:validHandleType (Results 1 – 1 of 1) sorted by relevance
249 const bool validHandleType = (handleType == RenderHandleType::GPU_BUFFER); in BindBuffer() local250 if ((binding < maxBindingCount_) && validHandleType) { in BindBuffer()272 if (!validHandleType) { in BindBuffer()345 …const bool validHandleType = (RenderHandleUtil::GetHandleType(resource.handle) == RenderHandleType… in BindImage() local346 if ((binding < maxBindingCount_) && validHandleType) { in BindImage()377 if (!validHandleType) { in BindImage()454 …const bool validHandleType = (RenderHandleUtil::GetHandleType(resource.handle) == RenderHandleType… in BindSampler() local455 if ((binding < maxBindingCount_) && validHandleType) { in BindSampler()471 if (!validHandleType) { in BindSampler()