Searched refs:validDraw (Results 1 – 1 of 1) sorted by relevance
233 bool validDraw = true; in RenderData() local235 validDraw = (renderEnv.customResourceHandles[0]) ? true : false; in RenderData()236 validDraw = validDraw && UpdateAndBindCustomSet(cmdList, renderEnv); in RenderData()239 if (validDraw) { in RenderData()