Searched refs:validDepthHandle (Results 1 – 1 of 1) sorted by relevance
688 bool validDepthHandle = RenderHandleUtil::IsValid(camRes_.depthTarget); in CreateResources() local694 if (validDepthHandle && isMultiview) { in CreateResources()695 validDepthHandle = false; in CreateResources()701 if ((!validDepthHandle) || isMsaa || isHdr || isDeferred) { in CreateResources()712 if (!validDepthHandle) { in CreateResources()