Searched refs:useUnique (Results 1 – 3 of 3) sorted by relevance
336 WMError SetUniqueDensityDpi(bool useUnique, float dpi);
4926 WMError SceneSession::SetUniqueDensityDpi(bool useUnique, float dpi) in SetUniqueDensityDpi() argument4930 if (useUnique && (dpi > DOT_PER_INCH_MAXIMUM_VALUE || dpi < DOT_PER_INCH_MINIMUM_VALUE)) { in SetUniqueDensityDpi()4943 sessionStage_->SetUniqueVirtualPixelRatio(useUnique, density); in SetUniqueDensityDpi()
4577 bool useUnique = false; in OnSetUniqueDensityDpiFromSCB() local4585 if (!ConvertFromJsValue(env, argv[0], useUnique)) { in OnSetUniqueDensityDpiFromSCB()4607 session->SetUniqueDensityDpi(useUnique, densityDpi); in OnSetUniqueDensityDpiFromSCB()