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Searched refs:updator (Results 1 – 4 of 4) sorted by relevance

/ohos5.0/foundation/graphic/graphic_2d/rosen/modules/render_service_client/core/animation/
H A Drs_particle_params.h67 …Range<T>& val, ParticleUpdator updator, Range<float> random, std::vector<Change<T>>& valChangeOver… in ParticleParaType() argument
70 updator_ = updator; in ParticleParaType()
111 … const ParticleUpdator& updator, const Range<float>& redRandom, const Range<float>& greenRandom, in ParticleColorParaType() argument
116 updator_ = updator; in ParticleColorParaType()
/ohos5.0/foundation/multimedia/media_foundation/engine/scene/recorder/internal/
H A Dstate.cpp143 … std::function<std::tuple<ErrorCode, Action>(const Plugin::Any &param)> updator = iter->second; in DispatchIntent() local
144 std::tie(rtv, nextAction) = updator(param); in DispatchIntent()
/ohos5.0/foundation/graphic/graphic_2d/rosen/modules/render_service_base/include/animation/
H A Drs_render_particle.h80 …RenderParticleParaType(const Range<T>& val, const ParticleUpdator& updator, const Range<float>& ra… in RenderParticleParaType() argument
82 : val_(val), updator_(updator), random_(random), valChangeOverLife_(valChangeOverLife) in RenderParticleParaType()
188 … const ParticleUpdator& updator, const Range<float>& redRandom, const Range<float>& greenRandom, in RenderParticleColorParaType() argument
191 … : colorVal_(colorVal), distribution_(distribution), updator_(updator), redRandom_(redRandom), in RenderParticleColorParaType()
/ohos5.0/foundation/graphic/graphic_2d/rosen/modules/render_service_base/src/platform/ohos/
H A Drs_marshalling_helper.cpp1082 ParticleUpdator updator = ParticleUpdator::NONE; in Unmarshalling() local
1087 …rshalling(parcel, valueStart) && Unmarshalling(parcel, valueEnd) && Unmarshalling(parcel, updator); in Unmarshalling()
1088 if (updator == ParticleUpdator::RANDOM) { in Unmarshalling()
1090 } else if (updator == ParticleUpdator::CURVE) { in Unmarshalling()
1113 val = RenderParticleParaType<float>(value, updator, random, std::move(valChangeOverLife)); in Unmarshalling()
1152 ParticleUpdator updator = ParticleUpdator::NONE; in Unmarshalling() local
1163 Unmarshalling(parcel, distribution) && Unmarshalling(parcel, updator); in Unmarshalling()
1164 if (updator == ParticleUpdator::RANDOM) { in Unmarshalling()
1169 } else if (updator == ParticleUpdator::CURVE) { in Unmarshalling()
1193 …val = RenderParticleColorParaType(colorVal, distribution, updator, redRandom, greenRandom, blueRan… in Unmarshalling()