Searched refs:unitNode (Results 1 – 4 of 4) sorted by relevance
135 UnitResponseArea(const WeakPtr<Pattern>& hostPattern, const RefPtr<NG::UINode>& unitNode) in UnitResponseArea() argument136 : TextInputResponseArea(hostPattern), unitNode_(std::move(unitNode)) {} in UnitResponseArea()
613 RefPtr<NG::UINode> unitNode; in SetShowUnit() local617 unitNode = NG::ViewStackProcessor::GetInstance()->Finish(); in SetShowUnit()619 if (unitNode) { in SetShowUnit()620 pattern->SetUnitNode(unitNode); in SetShowUnit()
943 void SetUnitNode(const RefPtr<NG::UINode>& unitNode) in SetUnitNode() argument945 unitNode_ = unitNode; in SetUnitNode()
665 auto unitNode = AceType::DynamicCast<FrameNode>(unitNode_); in SetAccessibilityUnitAction() local666 CHECK_NULL_VOID(unitNode); in SetAccessibilityUnitAction()667 … auto unitAccessibilityProperty = unitNode->GetAccessibilityProperty<AccessibilityProperty>(); in SetAccessibilityUnitAction()7821 auto unitNode = unitResponseArea->GetFrameNode(); in OnBackPressed() local7822 CHECK_NULL_VOID(unitNode); in OnBackPressed()7823 auto unitRect = unitNode->GetGeometryNode()->GetFrameRect(); in OnBackPressed()