Searched refs:uniformMatrix33 (Results 1 – 5 of 5) sorted by relevance
69 void RuntimeShaderBuilder::SetUniform(const std::string& name, const Matrix& uniformMatrix33) in SetUniform() argument71 impl_->SetUniform(name, uniformMatrix33); in SetUniform()
110 void SkiaRuntimeShaderBuilder::SetUniform(const std::string& name, const Matrix& uniformMatrix33) in SetUniform() argument116 …skRuntimeShaderBuilder_->uniform(name.c_str()) = uniformMatrix33.GetImpl<SkiaMatrix>()->ExportSkia… in SetUniform()
54 void SetUniform(const std::string& name, const Matrix& uniformMatrix33) override;
42 void SetUniform(const std::string& name, const Matrix& uniformMatrix33);
47 virtual void SetUniform(const std::string& name, const Matrix& uniformMatrix33) = 0;