Searched refs:uniRenderThread (Results 1 – 9 of 9) sorted by relevance
85 auto& uniRenderThread = RSUniRenderThread::Instance(); variable86 uniRenderThread.uniRenderEngine_ = std::make_shared<RSUniRenderEngine>();87 auto renderEngine = uniRenderThread.GetRenderEngine();
83 auto& uniRenderThread = RSUniRenderThread::Instance(); variable84 uniRenderThread.uniRenderEngine_ = std::make_shared<RSUniRenderEngine>();85 ASSERT_NE(uniRenderThread.uniRenderEngine_, nullptr);86 auto renderEngine = uniRenderThread.GetRenderEngine();88 ASSERT_EQ(uniRenderThread.uniRenderEngine_, renderEngine);
82 auto& uniRenderThread = RSUniRenderThread::Instance(); variable83 uniRenderThread.uniRenderEngine_ = std::make_shared<RSUniRenderEngine>();84 auto renderEngine = uniRenderThread.GetRenderEngine();
194 auto& uniRenderThread = RSUniRenderThread::Instance(); variable195 uniRenderThread.Sync(std::make_unique<RSRenderThreadParams>());
125 auto& uniRenderThread = RSUniRenderThread::Instance(); in SetUp() local126 uniRenderThread.uniRenderEngine_ = std::make_shared<RSUniRenderEngine>(); in SetUp()
53 auto& uniRenderThread = RSUniRenderThread::Instance(); in SetUp() local54 uniRenderThread.uniRenderEngine_ = std::make_shared<RSUniRenderEngine>(); in SetUp()
1514 auto& uniRenderThread = RSUniRenderThread::Instance(); variable1515 uniRenderThread.uniRenderEngine_ = std::make_shared<RSUniRenderEngine>();1539 auto& uniRenderThread = RSUniRenderThread::Instance(); variable1540 uniRenderThread.uniRenderEngine_ = std::make_shared<RSUniRenderEngine>();1610 auto& uniRenderThread = RSUniRenderThread::Instance(); variable1611 uniRenderThread.uniRenderEngine_ = std::make_shared<RSUniRenderEngine>();
77 auto& uniRenderThread = RSUniRenderThread::Instance(); in SetUp() local78 uniRenderThread.uniRenderEngine_ = std::make_shared<RSUniRenderEngine>(); in SetUp()
907 auto& uniRenderThread = RSUniRenderThread::Instance(); in GetSpecialLayerType() local909 … params.HasProtectedLayer() || params.GetHDRPresent() || uniRenderThread.IsColorFilterModeOn(); in GetSpecialLayerType()911 hasGeneralSpecialLayer |= uniRenderThread.IsCurtainScreenOn(); in GetSpecialLayerType()915 …if (hasGeneralSpecialLayer || (!uniRenderThread.GetWhiteList().empty()) || !currentBlackList_.empt… in GetSpecialLayerType()