Searched refs:uboData (Results 1 – 2 of 2) sorted by relevance
332 uint32_t RenderNodeShaderPassesGeneric::WriteLocalUboData(const array_view<const uint8_t> uboData) in WriteLocalUboData() argument335 if (uboData_.mapData && (!uboData.empty())) { in WriteLocalUboData()337 PLUGIN_ASSERT((uboData_.currentOffset + uboData.size_bytes()) < uboData_.byteSize); in WriteLocalUboData()338 if ((uboData_.currentOffset + uboData.size_bytes()) < uboData_.byteSize) { in WriteLocalUboData()341 const uint32_t writeDataByteSize = static_cast<uint32_t>(uboData.size_bytes()); in WriteLocalUboData()342 … CloneData(currData, size_t(dataPtrEnd - currData), uboData.data(), uboData.size_bytes()); in WriteLocalUboData()
68 uint32_t WriteLocalUboData(BASE_NS::array_view<const uint8_t> uboData);