Searched refs:tryNumFrame (Results 1 – 2 of 2) sorted by relevance
531 int32_t tryNumFrame = 0; in FrameStart() local557 if (tryNumFrame > TRY_NUM_FRAME) { in FrameStart()561 tryNumFrame++; in FrameStart()567 tryNumFrame = 0; in FrameStart()673 int32_t tryNumFrame = 0; in StartRecord() local691 if (tryNumFrame++ > TRY_NUM_FRAME) { in StartRecord()702 tryNumFrame = 0; in StartRecord()
535 int32_t tryNumFrame = 0; in RenderTryOneFrame() local546 tryNumFrame++; in RenderTryOneFrame()547 if (tryNumFrame <= TRY_NUM_FRAME) { in RenderTryOneFrame()