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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/triangle/
H A Drender_triangle.cpp89 auto triangle = AceType::DynamicCast<TriangleComponent>(component); in Update() local
90 if (!triangle) { in Update()
95 width_ = triangle->GetWidth(); in Update()
96 height_ = triangle->GetHeight(); in Update()
97 color_ = triangle->GetColor(); in Update()
98 padding_ = triangle->GetPadding(); in Update()
H A DBUILD.gn17 build_component("triangle") {
/ohos5.0/foundation/arkui/ui_lite/frameworks/draw/
H A Ddraw_utils.h340 …using DrawTriangleTransformFuc = void (*)(const TriangleScanInfo& triangle, const ColorMode buffer…
342 …static void DrawTriangleTrueColorNearest(const TriangleScanInfo& triangle, const ColorMode bufferM…
344 …static void DrawTriangleAlphaBilinear(const TriangleScanInfo& triangle, const ColorMode bufferMode…
346 …static void DrawTriangleTrueColorBilinear565(const TriangleScanInfo& triangle, const ColorMode buf…
348 …static void DrawTriangleTrueColorBilinear888(const TriangleScanInfo& triangle, const ColorMode buf…
350 …static void Draw3DTriangleTrueColorBilinear8888(const TriangleScanInfo& triangle, const ColorMode …
352 …static void DrawTriangleTrueColorBilinear8888(const TriangleScanInfo& triangle, const ColorMode bu…
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/picker/
H A Dpicker_animation_controller.cpp30 auto triangle = ref->triangle_.Upgrade(); in CreateTriangleAnimation() local
31 if (!triangle) { in CreateTriangleAnimation()
34 triangle->UpdateAngle(value); in CreateTriangleAnimation()
42 auto triangle = ref->triangle_.Upgrade(); in CreateTriangleAnimation() local
43 if (!triangle) { in CreateTriangleAnimation()
46 triangle->UpdateAngle(value); in CreateTriangleAnimation()
H A Dpicker_base_component.cpp248 auto triangle = AceType::MakeRefPtr<TriangleComponent>(); in InitializeTitle() local
249 triangle->SetPadding(8.0_vp); // all padding in InitializeTitle()
250 triangle->SetWidth(25.0_vp); // left padding + it width + right padding = 8dp + 9dp + 8dp in InitializeTitle()
251 triangle->SetHeight(22.0_vp); // top padding + it height + bottom padding = 8dp + 6dp + 8dp in InitializeTitle()
252 triangle->SetColor(theme_->GetTitleStyle().GetTextColor()); in InitializeTitle()
262 row->AppendChild(triangle); in InitializeTitle()
264 row->AppendChild(triangle); in InitializeTitle()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dpicking.cpp107 bool IntersectTriangle(const Math::Vec3 triangle[3], const Math::Vec3 start, const Math::Vec3 direc… in IntersectTriangle()
110 const Math::Vec3 v0v1 = triangle[1] - triangle[0]; in IntersectTriangle()
111 const Math::Vec3 v0v2 = triangle[2] - triangle[0]; in IntersectTriangle()
123 const Math::Vec3 tvec = start - triangle[0]; in IntersectTriangle()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/shader/
H A Dcore3d_dm_fullscreen_triangle_env_for_metaballs.vert15 // fullscreen triangle
H A Dcore3d_dm_fullscreen_triangle_env_new_bak.vert17 * Fullscreen env triangle.
H A Dcore3d_dm_fullscreen_triangle_env.vert26 * Fullscreen env triangle.
H A Dcore3d_dm_fullscreen_triangle_env_custom.vert26 * Fullscreen env triangle.
H A Dcore3d_dm_fullscreen_triangle_env_mv.vert32 * Fullscreen env triangle.
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/assets/render/shaders/shader/
H A Dfullscreen_triangle.vert15 // fullscreen triangle
/ohos5.0/foundation/graphic/graphic_2d/rosen/samples/webgl/entry/src/main/js/MainAbility/pages/index/sample/
H A Dshadow_demo.js80 let triangle = initVertexBuffersTriangle(gl);
101 draw(gl, shadowProgram, triangle, matrixLight);
113 draw2(gl, program, triangle, matrixCamera, boxImage);
/ohos5.0/foundation/graphic/graphic_2d/rosen/samples/webgl/entry/src/main/js/MainAbility/pages/index/sample2/
H A Dshadow2_demo.js82 let triangle = initVertexBuffersTriangle(gl);
103 draw(gl, shadowProgram, triangle, matrixLight);
115 draw2(gl, program, triangle, matrixCamera, boxImage);
/ohos5.0/docs/en/application-dev/reference/apis-arkui/arkui-ts/
H A Dts-universal-attributes-content-modifier.md61 …ox shows a red triangle pattern inside, and the title displays the word "Selected;" when deselecte…
H A Dts-basic-components-gauge.md242 …the default triangle style indicator is used.<br>Icons in SVG format are supported. If icons in ot…
243 …vp<br>**NOTE**<br> For the default triangle style indicator, the distance is the amount of space b…
H A Dts-basic-components-checkbox.md300 …ox shows a red triangle pattern inside, and the title displays the word "Selected;" when deselecte…
H A Dts-drawing-components-polygon.md274 …// Draw a triangle in a 100 x 100 rectangle. The start point is (0, 0), the end point is (100, 0),…
H A Dts-basic-components-select.md479 …ch option of which consists of text + image + blank area + text + drawn triangle. After a menu opt…
586 …h option of which consists of text + symbol + blank area + text + drawn triangle. After a menu opt…
/ohos5.0/docs/en/device-dev/subsystems/
H A Dsubsys-graphics-simulator-guide.md95 Click the running triangle in the lower left corner to run the code, and click the debugging button…
/ohos5.0/docs/zh-cn/application-dev/reference/apis-arkui/js-service-widget-ui/
H A Djs-service-widget-basic-chart.md76 …rcle | 否 | 高亮点的形状。可选值为:<br/>-&nbsp;circle:圆形。<br/>-&nbsp;square:方形。<br/>-&nbsp;triangle:三角形。 |
/ohos5.0/docs/zh-cn/application-dev/reference/apis-arkui/arkui-js/
H A Djs-components-basic-chart.md79 …rcle | 否 | 高亮点的形状。可选值为:<br/>-&nbsp;circle:圆形。<br/>-&nbsp;square:方形。<br/>-&nbsp;triangle:三角形。 |
/ohos5.0/docs/en/release-notes/changelogs/OpenHarmony_4.1.3.2/
H A Dchangelogs-default-focus.md37 …board of the input method can be closed by touching either the inverted triangle button or the Ent…
/ohos5.0/docs/en/application-dev/reference/native-lib/
H A Dopengles.md201 // Draw a triangle.
605 …Rasterization is performed to convert a geometric primitive (for example, a triangle) into a set o…
805 … // Type of the graphic to draw. For example, GL_TRIANGLES indicates that a triangle will be drawn.
/ohos5.0/drivers/interface/codec/image/v2_0/
H A DCodecImageType.idl231 … unsigned short colourPrimaries; /**< Gamut triangle, and white point coordinates. */

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