/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/triangle/ |
H A D | render_triangle.cpp | 89 auto triangle = AceType::DynamicCast<TriangleComponent>(component); in Update() local 90 if (!triangle) { in Update() 95 width_ = triangle->GetWidth(); in Update() 96 height_ = triangle->GetHeight(); in Update() 97 color_ = triangle->GetColor(); in Update() 98 padding_ = triangle->GetPadding(); in Update()
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H A D | BUILD.gn | 17 build_component("triangle") {
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/ohos5.0/foundation/arkui/ui_lite/frameworks/draw/ |
H A D | draw_utils.h | 340 …using DrawTriangleTransformFuc = void (*)(const TriangleScanInfo& triangle, const ColorMode buffer… 342 …static void DrawTriangleTrueColorNearest(const TriangleScanInfo& triangle, const ColorMode bufferM… 344 …static void DrawTriangleAlphaBilinear(const TriangleScanInfo& triangle, const ColorMode bufferMode… 346 …static void DrawTriangleTrueColorBilinear565(const TriangleScanInfo& triangle, const ColorMode buf… 348 …static void DrawTriangleTrueColorBilinear888(const TriangleScanInfo& triangle, const ColorMode buf… 350 …static void Draw3DTriangleTrueColorBilinear8888(const TriangleScanInfo& triangle, const ColorMode … 352 …static void DrawTriangleTrueColorBilinear8888(const TriangleScanInfo& triangle, const ColorMode bu…
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/picker/ |
H A D | picker_animation_controller.cpp | 30 auto triangle = ref->triangle_.Upgrade(); in CreateTriangleAnimation() local 31 if (!triangle) { in CreateTriangleAnimation() 34 triangle->UpdateAngle(value); in CreateTriangleAnimation() 42 auto triangle = ref->triangle_.Upgrade(); in CreateTriangleAnimation() local 43 if (!triangle) { in CreateTriangleAnimation() 46 triangle->UpdateAngle(value); in CreateTriangleAnimation()
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H A D | picker_base_component.cpp | 248 auto triangle = AceType::MakeRefPtr<TriangleComponent>(); in InitializeTitle() local 249 triangle->SetPadding(8.0_vp); // all padding in InitializeTitle() 250 triangle->SetWidth(25.0_vp); // left padding + it width + right padding = 8dp + 9dp + 8dp in InitializeTitle() 251 triangle->SetHeight(22.0_vp); // top padding + it height + bottom padding = 8dp + 6dp + 8dp in InitializeTitle() 252 triangle->SetColor(theme_->GetTitleStyle().GetTextColor()); in InitializeTitle() 262 row->AppendChild(triangle); in InitializeTitle() 264 row->AppendChild(triangle); in InitializeTitle()
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/ |
H A D | picking.cpp | 107 bool IntersectTriangle(const Math::Vec3 triangle[3], const Math::Vec3 start, const Math::Vec3 direc… in IntersectTriangle() 110 const Math::Vec3 v0v1 = triangle[1] - triangle[0]; in IntersectTriangle() 111 const Math::Vec3 v0v2 = triangle[2] - triangle[0]; in IntersectTriangle() 123 const Math::Vec3 tvec = start - triangle[0]; in IntersectTriangle()
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/shader/ |
H A D | core3d_dm_fullscreen_triangle_env_for_metaballs.vert | 15 // fullscreen triangle
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H A D | core3d_dm_fullscreen_triangle_env_new_bak.vert | 17 * Fullscreen env triangle.
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H A D | core3d_dm_fullscreen_triangle_env.vert | 26 * Fullscreen env triangle.
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H A D | core3d_dm_fullscreen_triangle_env_custom.vert | 26 * Fullscreen env triangle.
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H A D | core3d_dm_fullscreen_triangle_env_mv.vert | 32 * Fullscreen env triangle.
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/assets/render/shaders/shader/ |
H A D | fullscreen_triangle.vert | 15 // fullscreen triangle
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/ohos5.0/foundation/graphic/graphic_2d/rosen/samples/webgl/entry/src/main/js/MainAbility/pages/index/sample/ |
H A D | shadow_demo.js | 80 let triangle = initVertexBuffersTriangle(gl); 101 draw(gl, shadowProgram, triangle, matrixLight); 113 draw2(gl, program, triangle, matrixCamera, boxImage);
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/ohos5.0/foundation/graphic/graphic_2d/rosen/samples/webgl/entry/src/main/js/MainAbility/pages/index/sample2/ |
H A D | shadow2_demo.js | 82 let triangle = initVertexBuffersTriangle(gl); 103 draw(gl, shadowProgram, triangle, matrixLight); 115 draw2(gl, program, triangle, matrixCamera, boxImage);
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/ohos5.0/docs/en/application-dev/reference/apis-arkui/arkui-ts/ |
H A D | ts-universal-attributes-content-modifier.md | 61 …ox shows a red triangle pattern inside, and the title displays the word "Selected;" when deselecte…
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H A D | ts-basic-components-gauge.md | 242 …the default triangle style indicator is used.<br>Icons in SVG format are supported. If icons in ot… 243 …vp<br>**NOTE**<br> For the default triangle style indicator, the distance is the amount of space b…
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H A D | ts-basic-components-checkbox.md | 300 …ox shows a red triangle pattern inside, and the title displays the word "Selected;" when deselecte…
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H A D | ts-drawing-components-polygon.md | 274 …// Draw a triangle in a 100 x 100 rectangle. The start point is (0, 0), the end point is (100, 0),…
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H A D | ts-basic-components-select.md | 479 …ch option of which consists of text + image + blank area + text + drawn triangle. After a menu opt… 586 …h option of which consists of text + symbol + blank area + text + drawn triangle. After a menu opt…
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/ohos5.0/docs/en/device-dev/subsystems/ |
H A D | subsys-graphics-simulator-guide.md | 95 Click the running triangle in the lower left corner to run the code, and click the debugging button…
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/ohos5.0/docs/zh-cn/application-dev/reference/apis-arkui/js-service-widget-ui/ |
H A D | js-service-widget-basic-chart.md | 76 …rcle | 否 | 高亮点的形状。可选值为:<br/>- circle:圆形。<br/>- square:方形。<br/>- triangle:三角形。 |
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/ohos5.0/docs/zh-cn/application-dev/reference/apis-arkui/arkui-js/ |
H A D | js-components-basic-chart.md | 79 …rcle | 否 | 高亮点的形状。可选值为:<br/>- circle:圆形。<br/>- square:方形。<br/>- triangle:三角形。 |
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/ohos5.0/docs/en/release-notes/changelogs/OpenHarmony_4.1.3.2/ |
H A D | changelogs-default-focus.md | 37 …board of the input method can be closed by touching either the inverted triangle button or the Ent…
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/ohos5.0/docs/en/application-dev/reference/native-lib/ |
H A D | opengles.md | 201 // Draw a triangle. 605 …Rasterization is performed to convert a geometric primitive (for example, a triangle) into a set o… 805 … // Type of the graphic to draw. For example, GL_TRIANGLES indicates that a triangle will be drawn.
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/ohos5.0/drivers/interface/codec/image/v2_0/ |
H A D | CodecImageType.idl | 231 … unsigned short colourPrimaries; /**< Gamut triangle, and white point coordinates. */
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