Searched refs:transposedInversePerspectiveMatrix (Results 1 – 2 of 2) sorted by relevance
501 Matrix4 transposedInversePerspectiveMatrix = inversePerspectiveMatrix; in DecomposeTransform() local503 transposedInversePerspectiveMatrix.Transpose(); in DecomposeTransform()504 transposedInversePerspectiveMatrix.MapScalars(rhs, 4); in DecomposeTransform()
760 const Mat4X4 transposedInversePerspectiveMatrix = Transpose(inversePerspectiveMatrix); in BASE_BEGIN_NAMESPACE() local762 perspective = transposedInversePerspectiveMatrix * rightHandSide; in BASE_BEGIN_NAMESPACE()