Searched refs:transform2 (Results 1 – 3 of 3) sorted by relevance
247 Transform transform2; variable248 WindowHelper::GetTransformFromWorldMat4(mat1, rect2, transform2);249 TransformHelper::Vector3 pivotPos2 = { rect2.posX_ + transform2.pivotX_ * rect2.width_,250 rect2.posY_ + transform2.pivotY_ * rect2.height_, 0 };252 mat2 *= WindowHelper::ComputeWorldTransformMat4(transform2);
433 GraphicTransformType transform2 = GraphicTransformType::GRAPHIC_ROTATE_NONE; variable434 ASSERT_EQ(bp->GetTransform(transform2), OHOS::GSERROR_OK);435 ASSERT_EQ(transform, transform2);
356 Matrix4 transform2 = Matrix4::CreateScale(0.0f, 0.0f, 0.0f); variable357 TransformUtil::DecomposeTransform(out, transform2);