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Searched refs:thresholdLow (Results 1 – 6 of 6) sorted by relevance

/ohos5.0/foundation/graphic/graphic_2d/rosen/modules/render_service_base/include/common/
H A Drs_threshold_detector.h32 RSThresholdDetector(T thresholdLow, T thresholdHigh) in RSThresholdDetector() argument
33 :thresholdLow_(thresholdLow), thresholdHigh_(thresholdHigh), inThresHoldBand_(false) {} in RSThresholdDetector()
/ohos5.0/foundation/graphic/graphic_2d/rosen/test/render_service/render_service_base/unittest/common/
H A Drs_threshold_detector_test.cpp46 uint32_t thresholdLow = 100; // low threshold : 100 variable
49 …auto thresholdDetector = std::make_shared<RSThresholdDetector<uint32_t>>(thresholdLow, thresholdHi…
/ohos5.0/foundation/graphic/graphic_2d/rosen/modules/render_service_base/include/drawable/
H A Drs_property_drawable_utils.h55 …shared_ptr<Drawing::ShaderEffect> MakeBinarizationShader(float low, float high, float thresholdLow,
/ohos5.0/foundation/graphic/graphic_2d/rosen/modules/render_service_base/src/drawable/
H A Drs_property_drawable_utils.cpp682 …float low, float high, float thresholdLow, float thresholdHigh, std::shared_ptr<Drawing::ShaderEff… in MakeBinarizationShader() argument
712 thresholdHigh = thresholdHigh <= thresholdLow ? thresholdHigh + 1e-6 : thresholdHigh; in MakeBinarizationShader()
716 builder->SetUniform("ubo_thresholdLow", thresholdLow); in MakeBinarizationShader()
825 float thresholdLow = aiInvert->z_ - aiInvert->w_; in DrawBinarization() local
827 …auto shader = MakeBinarizationShader(aiInvert->x_, aiInvert->y_, thresholdLow, thresholdHigh, imag… in DrawBinarization()
/ohos5.0/foundation/graphic/graphic_2d/rosen/modules/render_service_base/include/property/
H A Drs_properties_painter.h129 float thresholdLow, float thresholdHigh,
/ohos5.0/foundation/graphic/graphic_2d/rosen/modules/render_service_base/src/property/
H A Drs_properties_painter.cpp1635 float thresholdLow = aiInvert->z_ - aiInvert->w_; in DrawBinarizationShader() local
1638 aiInvert->x_, aiInvert->y_, thresholdLow, thresholdHigh, imageShader); in DrawBinarizationShader()
1648 float thresholdLow, float thresholdHigh, in MakeBinarizationShader() argument
1680 thresholdHigh = thresholdHigh <= thresholdLow ? thresholdHigh + 1e-6 : thresholdHigh; in MakeBinarizationShader()
1684 builder->SetUniform("ubo_thresholdLow", thresholdLow); in MakeBinarizationShader()