Searched refs:textureHash (Results 1 – 1 of 1) sorted by relevance
341 auto const textureHash = BASE_NS::Hash(samplerIndex, imageIndex); in GetTextureIndex() local342 auto const textureIndex = FindOrAddIndex(textureHashes_, textureHash); in GetTextureIndex()1214 TextureHelper textureHash; in ExportGltfMaterials() local1229 … ExportGltfMaterial(device, *exportMaterial, material, textureHash, gpuHandleManager); in ExportGltfMaterials()1244 if (device && textureHash.HasSamplers()) { in ExportGltfMaterials()1245 … result.data->samplers = textureHash.GenerateGltfSamplers(device->GetGpuResourceManager()); in ExportGltfMaterials()1249 if (textureHash.HasImages()) { in ExportGltfMaterials()1250 result.data->images = textureHash.GenerateGltfImages(resourceEnties, uriManager); in ExportGltfMaterials()1254 if (textureHash.HasTextures()) { in ExportGltfMaterials()1255 …result.data->textures = textureHash.GenerateGltfTextures(result.data->samplers, result.data->image… in ExportGltfMaterials()