Searched refs:textShadow1 (Results 1 – 4 of 4) sorted by relevance
159 Shadow textShadow1; variable160 textShadow1.SetBlurRadius(1.0);161 textShadow1.SetColor(Color::BLUE);162 textShadow1.SetOffsetX(10.0);163 textShadow1.SetOffsetY(10.0);165 vector<Shadow> textShadows { textShadow, textShadow1 };
1601 Shadow textShadow1; variable1602 textShadow1.SetBlurRadius(2.0);1603 textShadow1.SetColor(Color::BLACK);1604 textShadow1.SetOffsetX(8.0);1605 textShadow1.SetOffsetY(8.0);1608 TLVUtil::WriteTextShadow(buffer, textShadow1);1613 EXPECT_TRUE(textShadow1 == readShadow);1616 EXPECT_FALSE(textShadow1 == errShadow);1618 std::vector<Shadow> writeShadows = { textShadow1 };
1033 Shadow textShadow1 = Shadow(); variable1035 textShadow1.SetColor(Color::RED);1037 std::vector<Shadow> shadows { textShadow1, textShadow2 };
1726 Shadow textShadow1 = Shadow(); variable1728 textShadow1.SetColor(Color::RED);1730 std::vector<Shadow> shadows { textShadow1, textShadow2 };