Searched refs:systemTopSceneSessionMap_ (Results 1 – 2 of 2) sorted by relevance
2414 systemTopSceneSessionMap_.erase(dialog->GetPersistentId()); in DestroyDialogWithMainWindow()2458 systemTopSceneSessionMap_.erase(persistentId); in EraseSceneSessionMapById()3403 systemTopSceneSessionMap_.erase(persistentId); in DestroyAndDisconnectSpecificSessionInner()3982 bool forceHideFloatOld = !systemTopSceneSessionMap_.empty(); in UpdateForceHideState()3986 systemTopSceneSessionMap_.insert({ persistentId, sceneSession }); in UpdateForceHideState()3996 systemTopSceneSessionMap_.erase(persistentId); in UpdateForceHideState()3997 notifyAll = forceHideFloatOld && systemTopSceneSessionMap_.empty(); in UpdateForceHideState()4006 bool forceHideFloatNew = !systemTopSceneSessionMap_.empty(); in UpdateForceHideState()
702 std::map<int32_t, sptr<SceneSession>> systemTopSceneSessionMap_; variable