Searched refs:systemAnimatedScene (Results 1 – 3 of 3) sorted by relevance
1185 SystemAnimatedScenes systemAnimatedScene = SystemAnimatedScenes::APPEAR_MISSION_CENTER; variable1186 uifirstManager_.OnProcessAnimateScene(systemAnimatedScene);1189 systemAnimatedScene = SystemAnimatedScenes::ENTER_RECENTS;1190 uifirstManager_.OnProcessAnimateScene(systemAnimatedScene);1193 uifirstManager_.OnProcessAnimateScene(systemAnimatedScene);1196 systemAnimatedScene = SystemAnimatedScenes::EXIT_RECENTS;1197 uifirstManager_.OnProcessAnimateScene(systemAnimatedScene);1200 uifirstManager_.OnProcessAnimateScene(systemAnimatedScene);
1044 void RSUifirstManager::OnProcessAnimateScene(SystemAnimatedScenes systemAnimatedScene) in OnProcessAnimateScene() argument1046 …CE_NAME_FMT("RSUifirstManager::OnProcessAnimateScene systemAnimatedScene:%d", systemAnimatedScene); in OnProcessAnimateScene()1047 … if ((systemAnimatedScene == SystemAnimatedScenes::ENTER_RECENTS) && !isRecentTaskScene_.load()) { in OnProcessAnimateScene()1049 …} else if ((systemAnimatedScene == SystemAnimatedScenes::EXIT_RECENTS) && isRecentTaskScene_.load(… in OnProcessAnimateScene()
75 void OnProcessAnimateScene(SystemAnimatedScenes systemAnimatedScene);