Searched refs:switch_ (Results 1 – 9 of 9) sorted by relevance
30 :loopReady_(false), switch_(false), demultiplexer_(new EventDemultiplexer()) in EventReactor()78 while (loopReady_ && switch_) { in RunLoop()87 switch_ = true; in SwitchOn()92 switch_ = false; in SwitchOff()
62 return switch_; in IsSwitchedOn()72 volatile bool switch_; // a switch to enable while-loop in RunLoop(). true: start, false: stop. variable
63 if (switch_ && data_ && data_->GetLunar()) { in FlushColumnsOptions()66 switch_->Update(lunar); in FlushColumnsOptions()67 switch_->MarkNeedLayout(); in FlushColumnsOptions()221 RefPtr<RenderCheckbox> switch_; variable
39 if (rect.IsInRegion(globalPoint) && switch_ && switch_->GetParent().Upgrade()) { in TouchTest()40 return onChildTouchTest(switch_, touchRestrict, result); in TouchTest()261 if (!switch_) { in SetSwitchHandler()267 switch_->SetOnChange([weak = WeakClaim(this)](bool value) { in SetSwitchHandler()287 if (switchNode && switch_) { in SetSwitchHandler()290 if (refPtr && refPtr->switch_) { in SetSwitchHandler()291 refPtr->switch_->HandleClick(); in SetSwitchHandler()454 if (switchNode && switch_) { in UpdateAccessibility()455 UpdateSwitchAccessibility(switchNode, switch_); in UpdateAccessibility()795 switch_ = AceType::DynamicCast<RenderCheckbox>(render); in GetRenders()[all …]
223 instance->switch_ = false;225 instance->switch_ = true;
58 switch_ = SystemProperties::IsAstcEnabled(); in Init()59 if (switch_) { in Init()74 if (switch_ && clOk_) { in CanCompress()
76 bool switch_; variable
320 PastedSwitch switch_; variable
170 switch_.Init(); in OnStart()209 switch_.DeInit(); in OnStop()