/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/ |
H A D | render_motion_blur.cpp | 196 renderPass.subpassStartIndex = 0; in Execute() 201 …cmdList.BeginRenderPass(renderPass.renderPassDesc, renderPass.subpassStartIndex, renderPass.subpas… in Execute() 250 renderPass.subpassStartIndex = 0; in ExecuteTileVelocity() 276 …cmdList.BeginRenderPass(renderPass.renderPassDesc, renderPass.subpassStartIndex, renderPass.subpas… in ExecuteTileVelocity() 309 …cmdList.BeginRenderPass(renderPass.renderPassDesc, renderPass.subpassStartIndex, renderPass.subpas… in ExecuteTileVelocity() 338 …cmdList.BeginRenderPass(renderPass.renderPassDesc, renderPass.subpassStartIndex, renderPass.subpas… in ExecuteTileVelocity()
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H A D | render_copy.cpp | 56 rp.subpassStartIndex = 0u; in CreateRenderPass() 121 …cmdList.BeginRenderPass(renderPass.renderPassDesc, renderPass.subpassStartIndex, renderPass.subpas… in Execute()
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H A D | render_blur.cpp | 117 renderPass.subpassStartIndex = 0; in Execute() 228 …cmdList.BeginRenderPass(renderPass.renderPassDesc, renderPass.subpassStartIndex, renderPass.subpas… in RenderData() 327 di.renderPass.renderPassDesc, di.renderPass.subpassStartIndex, di.renderPass.subpassDesc); in BlurPass()
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H A D | render_node_shader_passes_generic.cpp | 57 rp.subpassStartIndex = renderPassInput.subpassStartIndex; in ConvertToLowLevelRenderPass()
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H A D | render_node_back_buffer.cpp | 118 …cmdList.BeginRenderPass(renderPass_.renderPassDesc, renderPass_.subpassStartIndex, renderPass_.sub… in ExecuteFrame()
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H A D | render_node_mip_chain_post_process.cpp | 308 renderPass.subpassStartIndex = 0; in GetBaseRenderPass() 393 …cmdList.BeginRenderPass(renderPass.renderPassDesc, renderPass.subpassStartIndex, renderPass.subpas… in RenderGraphics()
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H A D | render_node_fullscreen_generic.cpp | 124 …cmdList.BeginRenderPass(renderPass.renderPassDesc, renderPass.subpassStartIndex, renderPass.subpas… in ExecuteFrame()
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H A D | render_node_single_post_process.cpp | 333 …cmdList.BeginRenderPass(renderPass.renderPassDesc, renderPass.subpassStartIndex, renderPass.subpas… in ExecuteSinglePostProcess()
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_copy_helper.cpp | 49 rp.subpassStartIndex = 0u; in CreateRenderPass() 93 …cmdList.BeginRenderPass(renderPass.renderPassDesc, renderPass.subpassStartIndex, renderPass.subpas… in Execute()
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H A D | render_node_default_shadows_blur.cpp | 156 renderPass.subpassStartIndex = 0; in ProcessSingleShadow() 238 …cmdList.BeginRenderPass(renderPass.renderPassDesc, renderPass.subpassStartIndex, renderPass.subpas… in RenderBlur()
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H A D | render_node_default_shadow_render_slot.cpp | 261 …cmdList.BeginRenderPass(renderPass_.renderPassDesc, renderPass_.subpassStartIndex, renderPass_.sub… in ExecuteFrame() 561 renderPass.subpassStartIndex = 0; in CreateRenderPass()
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H A D | render_node_default_env.cpp | 163 …cmdList.BeginRenderPass(renderPass_.renderPassDesc, renderPass_.subpassStartIndex, renderPass_.sub… in ExecuteFrame()
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H A D | render_node_camera_cubemap.cpp | 278 …cmdList.BeginRenderPass(renderPass.renderPassDesc, renderPass.subpassStartIndex, renderPass.subpas… in ExecuteSinglePostProcess()
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H A D | render_node_default_material_deferred_shading.cpp | 162 …cmdList.BeginRenderPass(renderPass_.renderPassDesc, renderPass_.subpassStartIndex, renderPass_.sub… in ExecuteFrame()
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H A D | render_node_default_depth_render_slot.cpp | 138 …cmdList.BeginRenderPass(renderPass_.renderPassDesc, renderPass_.subpassStartIndex, renderPass_.sub… in ExecuteFrame()
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H A D | render_node_camera_single_post_process.cpp | 342 …cmdList.BeginRenderPass(renderPass.renderPassDesc, renderPass.subpassStartIndex, renderPass.subpas… in ExecuteSinglePostProcess()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/ |
H A D | render_graph.cpp | 81 beginRenderPass.subpassStartIndex); in DebugPrintCommandListCommand() 253 const uint32_t fromRpSubpassStartIndex = fromRenderPass.subpassStartIndex; in UpdateMultiRenderCommandListRenderPasses() 285 const uint32_t subpassStartIndex = store.renderPasses[idx]->subpassStartIndex; in UpdateMultiRenderCommandListRenderPasses() local 287 store.renderPasses[idx]->subpassStartIndex = subpassStartIndex; in UpdateMultiRenderCommandListRenderPasses() 342 store.renderPasses[idx]->subpassStartIndex = 0U; in UpdateMultiRenderCommandListRenderPasses() 882 if (rc.subpassStartIndex > 0) { in RenderCommand() 886 const bool finalSubpass = (rc.subpassStartIndex == rc.renderPassDesc.subpassCount - 1); in RenderCommand() 907 if (params.rc.subpassStartIndex == 0) { // store the first render pass barrier point in BeginRenderPassHandleDependency() 1022 if (rc.subpassStartIndex != (rc.subpassCount - 1)) { in RenderCommand()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
H A D | render_node_post_process_util.cpp | 85 rp.subpassStartIndex = 0u; in CreateRenderPass() 520 …cmdList.BeginRenderPass(renderPass.renderPassDesc, renderPass.subpassStartIndex, renderPass.subpas… in ExecuteCombine() 579 …cmdList.BeginRenderPass(renderPass.renderPassDesc, renderPass.subpassStartIndex, renderPass.subpas… in ExecuteFXAA() 634 …cmdList.BeginRenderPass(renderPass.renderPassDesc, renderPass.subpassStartIndex, renderPass.subpas… in ExecuteTAA() 702 rp.subpassStartIndex = 0u; in ExecuteDofBlur() 711 cmdList.BeginRenderPass(rp.renderPassDesc, rp.subpassStartIndex, rp.subpassDesc); in ExecuteDofBlur() 781 …cmdList.BeginRenderPass(renderPass.renderPassDesc, renderPass.subpassStartIndex, renderPass.subpas… in ExecuteDof() 845 …cmdList.BeginRenderPass(renderPass.renderPassDesc, renderPass.subpassStartIndex, renderPass.subpas… in ExecuteBlit()
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H A D | render_command_list.h | 247 … uint32_t subpassStartIndex { 0 }; // patched multi render command list render passes can have > 0 260 uint32_t subpassStartIndex { 0u };
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H A D | render_node_util.cpp | 295 rp.subpassStartIndex = renderPass.subpassIndex; in CreateRenderPass()
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H A D | render_command_list.cpp | 885 data->subpassStartIndex = 0; in BeginRenderPass() 976 data->subpassStartIndex = subpassStartIdx; in BeginRenderPass() 1216 data->subpassStartIndex = stateData_.renderPassStartIndex; in EndRenderPass()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/nodecontext/ |
H A D | intf_render_command_list.h | 146 …irtual void BeginRenderPass(const RenderPassDesc& renderPassDesc, const uint32_t subpassStartIndex,
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/ |
H A D | pipeline_state_desc.h | 1085 uint32_t subpassStartIndex { 0u }; 1095 uint32_t subpassStartIndex { 0u };
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/ |
H A D | node_context_pool_manager_vk.cpp | 416 renderPassData.subpassIndex = beginRenderPass.subpassStartIndex; in GetRenderPassData()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
H A D | render_backend_gles.cpp | 1051 activeRenderPass_.subpasses, activeRenderPass_.subpassStartIndex, 0, nullptr, nullptr)); in BindGraphicsPipeline() 1464 …activeRenderPass_.subpassStartIndex == 0, "activeRenderPass_.subpassStartIndex != 0 not handled!"); in RenderCommandBeginRenderPass() 1485 DoSubPass(activeRenderPass_.subpassStartIndex); in RenderCommandBeginRenderPass()
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