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Searched refs:subpassStartIndex (Results 1 – 25 of 27) sorted by relevance

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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_motion_blur.cpp196 renderPass.subpassStartIndex = 0; in Execute()
201 …cmdList.BeginRenderPass(renderPass.renderPassDesc, renderPass.subpassStartIndex, renderPass.subpas… in Execute()
250 renderPass.subpassStartIndex = 0; in ExecuteTileVelocity()
276 …cmdList.BeginRenderPass(renderPass.renderPassDesc, renderPass.subpassStartIndex, renderPass.subpas… in ExecuteTileVelocity()
309 …cmdList.BeginRenderPass(renderPass.renderPassDesc, renderPass.subpassStartIndex, renderPass.subpas… in ExecuteTileVelocity()
338 …cmdList.BeginRenderPass(renderPass.renderPassDesc, renderPass.subpassStartIndex, renderPass.subpas… in ExecuteTileVelocity()
H A Drender_copy.cpp56 rp.subpassStartIndex = 0u; in CreateRenderPass()
121 …cmdList.BeginRenderPass(renderPass.renderPassDesc, renderPass.subpassStartIndex, renderPass.subpas… in Execute()
H A Drender_blur.cpp117 renderPass.subpassStartIndex = 0; in Execute()
228 …cmdList.BeginRenderPass(renderPass.renderPassDesc, renderPass.subpassStartIndex, renderPass.subpas… in RenderData()
327 di.renderPass.renderPassDesc, di.renderPass.subpassStartIndex, di.renderPass.subpassDesc); in BlurPass()
H A Drender_node_shader_passes_generic.cpp57 rp.subpassStartIndex = renderPassInput.subpassStartIndex; in ConvertToLowLevelRenderPass()
H A Drender_node_back_buffer.cpp118 …cmdList.BeginRenderPass(renderPass_.renderPassDesc, renderPass_.subpassStartIndex, renderPass_.sub… in ExecuteFrame()
H A Drender_node_mip_chain_post_process.cpp308 renderPass.subpassStartIndex = 0; in GetBaseRenderPass()
393 …cmdList.BeginRenderPass(renderPass.renderPassDesc, renderPass.subpassStartIndex, renderPass.subpas… in RenderGraphics()
H A Drender_node_fullscreen_generic.cpp124 …cmdList.BeginRenderPass(renderPass.renderPassDesc, renderPass.subpassStartIndex, renderPass.subpas… in ExecuteFrame()
H A Drender_node_single_post_process.cpp333 …cmdList.BeginRenderPass(renderPass.renderPassDesc, renderPass.subpassStartIndex, renderPass.subpas… in ExecuteSinglePostProcess()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_copy_helper.cpp49 rp.subpassStartIndex = 0u; in CreateRenderPass()
93 …cmdList.BeginRenderPass(renderPass.renderPassDesc, renderPass.subpassStartIndex, renderPass.subpas… in Execute()
H A Drender_node_default_shadows_blur.cpp156 renderPass.subpassStartIndex = 0; in ProcessSingleShadow()
238 …cmdList.BeginRenderPass(renderPass.renderPassDesc, renderPass.subpassStartIndex, renderPass.subpas… in RenderBlur()
H A Drender_node_default_shadow_render_slot.cpp261 …cmdList.BeginRenderPass(renderPass_.renderPassDesc, renderPass_.subpassStartIndex, renderPass_.sub… in ExecuteFrame()
561 renderPass.subpassStartIndex = 0; in CreateRenderPass()
H A Drender_node_default_env.cpp163 …cmdList.BeginRenderPass(renderPass_.renderPassDesc, renderPass_.subpassStartIndex, renderPass_.sub… in ExecuteFrame()
H A Drender_node_camera_cubemap.cpp278 …cmdList.BeginRenderPass(renderPass.renderPassDesc, renderPass.subpassStartIndex, renderPass.subpas… in ExecuteSinglePostProcess()
H A Drender_node_default_material_deferred_shading.cpp162 …cmdList.BeginRenderPass(renderPass_.renderPassDesc, renderPass_.subpassStartIndex, renderPass_.sub… in ExecuteFrame()
H A Drender_node_default_depth_render_slot.cpp138 …cmdList.BeginRenderPass(renderPass_.renderPassDesc, renderPass_.subpassStartIndex, renderPass_.sub… in ExecuteFrame()
H A Drender_node_camera_single_post_process.cpp342 …cmdList.BeginRenderPass(renderPass.renderPassDesc, renderPass.subpassStartIndex, renderPass.subpas… in ExecuteSinglePostProcess()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drender_graph.cpp81 beginRenderPass.subpassStartIndex); in DebugPrintCommandListCommand()
253 const uint32_t fromRpSubpassStartIndex = fromRenderPass.subpassStartIndex; in UpdateMultiRenderCommandListRenderPasses()
285 const uint32_t subpassStartIndex = store.renderPasses[idx]->subpassStartIndex; in UpdateMultiRenderCommandListRenderPasses() local
287 store.renderPasses[idx]->subpassStartIndex = subpassStartIndex; in UpdateMultiRenderCommandListRenderPasses()
342 store.renderPasses[idx]->subpassStartIndex = 0U; in UpdateMultiRenderCommandListRenderPasses()
882 if (rc.subpassStartIndex > 0) { in RenderCommand()
886 const bool finalSubpass = (rc.subpassStartIndex == rc.renderPassDesc.subpassCount - 1); in RenderCommand()
907 if (params.rc.subpassStartIndex == 0) { // store the first render pass barrier point in BeginRenderPassHandleDependency()
1022 if (rc.subpassStartIndex != (rc.subpassCount - 1)) { in RenderCommand()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_post_process_util.cpp85 rp.subpassStartIndex = 0u; in CreateRenderPass()
520 …cmdList.BeginRenderPass(renderPass.renderPassDesc, renderPass.subpassStartIndex, renderPass.subpas… in ExecuteCombine()
579 …cmdList.BeginRenderPass(renderPass.renderPassDesc, renderPass.subpassStartIndex, renderPass.subpas… in ExecuteFXAA()
634 …cmdList.BeginRenderPass(renderPass.renderPassDesc, renderPass.subpassStartIndex, renderPass.subpas… in ExecuteTAA()
702 rp.subpassStartIndex = 0u; in ExecuteDofBlur()
711 cmdList.BeginRenderPass(rp.renderPassDesc, rp.subpassStartIndex, rp.subpassDesc); in ExecuteDofBlur()
781 …cmdList.BeginRenderPass(renderPass.renderPassDesc, renderPass.subpassStartIndex, renderPass.subpas… in ExecuteDof()
845 …cmdList.BeginRenderPass(renderPass.renderPassDesc, renderPass.subpassStartIndex, renderPass.subpas… in ExecuteBlit()
H A Drender_command_list.h247 … uint32_t subpassStartIndex { 0 }; // patched multi render command list render passes can have > 0
260 uint32_t subpassStartIndex { 0u };
H A Drender_node_util.cpp295 rp.subpassStartIndex = renderPass.subpassIndex; in CreateRenderPass()
H A Drender_command_list.cpp885 data->subpassStartIndex = 0; in BeginRenderPass()
976 data->subpassStartIndex = subpassStartIdx; in BeginRenderPass()
1216 data->subpassStartIndex = stateData_.renderPassStartIndex; in EndRenderPass()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/nodecontext/
H A Dintf_render_command_list.h146 …irtual void BeginRenderPass(const RenderPassDesc& renderPassDesc, const uint32_t subpassStartIndex,
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dpipeline_state_desc.h1085 uint32_t subpassStartIndex { 0u };
1095 uint32_t subpassStartIndex { 0u };
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Dnode_context_pool_manager_vk.cpp416 renderPassData.subpassIndex = beginRenderPass.subpassStartIndex; in GetRenderPassData()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.cpp1051 activeRenderPass_.subpasses, activeRenderPass_.subpassStartIndex, 0, nullptr, nullptr)); in BindGraphicsPipeline()
1464 …activeRenderPass_.subpassStartIndex == 0, "activeRenderPass_.subpassStartIndex != 0 not handled!"); in RenderCommandBeginRenderPass()
1485 DoSubPass(activeRenderPass_.subpassStartIndex); in RenderCommandBeginRenderPass()

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