Home
last modified time | relevance | path

Searched refs:submeshMatData (Results 1 – 1 of 1) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/
H A Drender_node_scene_util.cpp287 const auto& submeshMatData = slotSubmeshMatData[idx]; in GetRenderSlotSubmeshes() local
288 …const bool discardedMat = (submeshMatData.renderMaterialFlags & renderSlotInfo.materialDiscardFlag… in GetRenderSlotSubmeshes()
293 … sortKey |= ((static_cast<uint64_t>(submeshMatData.renderSortHash) & sRenderMask) << sRenderShift); in GetRenderSlotSubmeshes()
299 submeshMatData.combinedRenderSortLayer, sortKey, submeshMatData.renderSortHash, in GetRenderSlotSubmeshes()
300 submeshMatData.shader.GetHandle(), submeshMatData.gfxState.GetHandle() }); in GetRenderSlotSubmeshes()