Searched refs:submeshMatData (Results 1 – 1 of 1) sorted by relevance
287 const auto& submeshMatData = slotSubmeshMatData[idx]; in GetRenderSlotSubmeshes() local288 …const bool discardedMat = (submeshMatData.renderMaterialFlags & renderSlotInfo.materialDiscardFlag… in GetRenderSlotSubmeshes()293 … sortKey |= ((static_cast<uint64_t>(submeshMatData.renderSortHash) & sRenderMask) << sRenderShift); in GetRenderSlotSubmeshes()299 submeshMatData.combinedRenderSortLayer, sortKey, submeshMatData.renderSortHash, in GetRenderSlotSubmeshes()300 submeshMatData.shader.GetHandle(), submeshMatData.gfxState.GetHandle() }); in GetRenderSlotSubmeshes()