Searched refs:stopAnimation (Results 1 – 3 of 3) sorted by relevance
1371 float ScrollablePattern::GetScrollDelta(float offset, bool& stopAnimation) in GetScrollDelta() argument1381 stopAnimation = NearEqual(finalPosition_, offset, SPRING_ACCURACY); in GetScrollDelta()1382 if (stopAnimation) { in GetScrollDelta()1409 bool stopAnimation = false; in InitSpringOffsetProperty() local1410 auto delta = pattern->GetScrollDelta(offset, stopAnimation); in InitSpringOffsetProperty()1411 … if (!pattern->UpdateCurrentOffset(delta, SCROLL_FROM_ANIMATION_CONTROLLER) || stopAnimation) { in InitSpringOffsetProperty()1431 bool stopAnimation = false; in InitCurveOffsetProperty() local1432 auto delta = pattern->GetScrollDelta(offset, stopAnimation); in InitCurveOffsetProperty()1434 stopAnimation || pattern->isAnimateOverScroll_) { in InitCurveOffsetProperty()1443 } else if (stopAnimation || in InitCurveOffsetProperty()
828 float GetScrollDelta(float offset, bool& stopAnimation);
988 bool stopAnimation = false; variable998 float delta = scrollPn->GetScrollDelta(offset, stopAnimation);