Searched refs:stateEntityRef (Results 1 – 1 of 1) sorted by relevance
1942 EntityReference stateEntityRef {}; in GetGraphicsState() local1945 stateEntityRef = readHandle->materialShader.graphicsState; in GetGraphicsState()1947 stateEntityRef = readHandle->depthShader.graphicsState; in GetGraphicsState()1951 if (stateEntityRef) { in GetGraphicsState()1952 auto rh = rhComponentManager_->GetRenderHandleReference(stateEntityRef); in GetGraphicsState()2141 EntityReference stateEntityRef {}; in SetGraphicsState() local2153 if (!uriComponentManager_->HasComponent(stateEntityRef)) { in SetGraphicsState()2154 uriComponentManager_->Create(stateEntityRef); in SetGraphicsState()2156 if (auto handle = uriComponentManager_->Write(stateEntityRef)) { in SetGraphicsState()2186 writeHandle->materialShader.graphicsState = stateEntityRef; in SetGraphicsState()[all …]