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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeBinaryCompile/LumeShaderCompiler/src/
H A Dmain.cpp1614 if (std::vector<uint32_t> spvBinary = in runAllCompilationStages() local
1616 !spvBinary.empty()) { in runAllCompilationStages()
1617 const auto reflection = reflectSpvBinary(spvBinary, shaderKind); in runAllCompilationStages()
1631 … if (!settings.optimizer->Run(spvBinary.data(), spvBinary.size(), &spvBinary)) { in runAllCompilationStages()
1636 … if (writeToFile(array_view(spvBinary.data(), spvBinary.size()), outputFilename)) { in runAllCompilationStages()
1670 … array_view(static_cast<const uint8_t*>(static_cast<const void*>(spvBinary.data())), in runAllCompilationStages()
1671 spvBinary.size() * sizeof(decltype(spvBinary)::value_type)); in runAllCompilationStages()
1716 … array_view(static_cast<const uint8_t*>(static_cast<const void*>(spvBinary.data())), in runAllCompilationStages()
1717 spvBinary.size() * sizeof(decltype(spvBinary)::value_type)); in runAllCompilationStages()