Searched refs:springOffsetProperty_ (Results 1 – 6 of 6) sorted by relevance
839 if (!springOffsetProperty_) { in StartSpringMotion()843 springOffsetProperty_->Set(mainPosition); in StartSpringMotion()848 springOffsetProperty_->SetPropertyUnit(PropertyUnit::PIXEL_POSITION); in StartSpringMotion()852 springOffsetProperty_->AnimateWithVelocity( in StartSpringMotion()904 springOffsetProperty_->SetPropertyUnit(PropertyUnit::PIXEL_POSITION); in UpdateSpringMotion()912 scroll->springOffsetProperty_->Set(scroll->finalPosition_); in UpdateSpringMotion()1195 …springOffsetProperty_ = AceType::MakeRefPtr<NodeAnimatablePropertyFloat>(0.0, std::move(propertyCa… in GetSpringProperty()1196 return springOffsetProperty_; in GetSpringProperty()1274 scroll->springOffsetProperty_->Set(scroll->finalPosition_ - 1.f); in StopSpringAnimation()1277 scroll->springOffsetProperty_->Set(scroll->currentPos_); in StopSpringAnimation()
584 RefPtr<NodeAnimatablePropertyFloat> springOffsetProperty_; variable
1313 if (!springOffsetProperty_) { in PlaySpringAnimation()1315 CHECK_NULL_VOID(springOffsetProperty_); in PlaySpringAnimation()1323 …AnimationUtils::ExecuteWithoutAnimation([this]() { springOffsetProperty_->Set(GetTotalOffset()); }… in PlaySpringAnimation()1330 pattern->springOffsetProperty_->Set(position); in PlaySpringAnimation()1415 …springOffsetProperty_ = AceType::MakeRefPtr<NodeAnimatablePropertyFloat>(0.0, std::move(propertyCa… in InitSpringOffsetProperty()1416 renderContext->AttachNodeAnimatableProperty(springOffsetProperty_); in InitSpringOffsetProperty()
972 RefPtr<NodeAnimatablePropertyFloat> springOffsetProperty_; variable
587 scrollable->springOffsetProperty_ =680 scrollable->springOffsetProperty_ =1039 scrollable->springOffsetProperty_ =1097 scrollable->springOffsetProperty_ =1126 scrollable->springOffsetProperty_ =1578 scrollable->springOffsetProperty_ =
50 springEffect->scrollable_->springOffsetProperty_ = nullptr;55 springEffect->scrollable_->springOffsetProperty_ = nullptr;