Searched refs:sphere (Results 1 – 6 of 6) sorted by relevance
/ohos5.0/foundation/graphic/graphic_2d/rosen/samples/webgl/entry/src/main/js/MainAbility/pages/index/sample/ |
H A D | panorama_demo.js | 50 let sphere = new SphereGraph(1, 16, 12); 51 let arr = new Float32Array(sphere.vertices); 52 indices = new Uint8Array(sphere.indices); 61 gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(sphere.textureCoord), gl.STATIC_DRAW);
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/ohos5.0/foundation/graphic/graphic_2d/rosen/samples/webgl/entry/src/main/js/MainAbility/pages/index/sample2/ |
H A D | panorama2_demo.js | 53 let sphere = new SphereGraph(1, 16, 12); 54 let arr = new Float32Array(sphere.vertices); 55 indices = new Uint8Array(sphere.indices); 64 gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(sphere.textureCoord), gl.STATIC_DRAW);
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/ohos5.0/docs/en/application-dev/graphics3d/ |
H A D | arkgraphics3D-resource.md | 6 …ent in a 3D scene, you can map a square or sphere onto an image and wrap the image around the squa…
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/shader/ |
H A D | core3d_dm_fw.frag | 312 // Approximate double refraction by assuming a solid sphere beneath the point. 315 // NOTE: ATM use direct refract (no sphere mapping)
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H A D | core3d_dm_fw_reflection_plane.frag | 172 // NOTE: ATM use direct refract (no sphere mapping)
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/ohos5.0/foundation/graphic/graphic_3d/3d_widget_adapter/core/src/lume/ |
H A D | lume_common.cpp | 1227 auto& sphere = static_cast<Sphere &>(*entity); in CreateNode() local 1229 materialEntity, sphere.GetRadius(), sphere.GetRings(), sphere.GetSectors()); in CreateNode()
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