Home
last modified time | relevance | path

Searched refs:sphere (Results 1 – 6 of 6) sorted by relevance

/ohos5.0/foundation/graphic/graphic_2d/rosen/samples/webgl/entry/src/main/js/MainAbility/pages/index/sample/
H A Dpanorama_demo.js50 let sphere = new SphereGraph(1, 16, 12);
51 let arr = new Float32Array(sphere.vertices);
52 indices = new Uint8Array(sphere.indices);
61 gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(sphere.textureCoord), gl.STATIC_DRAW);
/ohos5.0/foundation/graphic/graphic_2d/rosen/samples/webgl/entry/src/main/js/MainAbility/pages/index/sample2/
H A Dpanorama2_demo.js53 let sphere = new SphereGraph(1, 16, 12);
54 let arr = new Float32Array(sphere.vertices);
55 indices = new Uint8Array(sphere.indices);
64 gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(sphere.textureCoord), gl.STATIC_DRAW);
/ohos5.0/docs/en/application-dev/graphics3d/
H A Darkgraphics3D-resource.md6 …ent in a 3D scene, you can map a square or sphere onto an image and wrap the image around the squa…
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/shader/
H A Dcore3d_dm_fw.frag312 // Approximate double refraction by assuming a solid sphere beneath the point.
315 // NOTE: ATM use direct refract (no sphere mapping)
H A Dcore3d_dm_fw_reflection_plane.frag172 // NOTE: ATM use direct refract (no sphere mapping)
/ohos5.0/foundation/graphic/graphic_3d/3d_widget_adapter/core/src/lume/
H A Dlume_common.cpp1227 auto& sphere = static_cast<Sphere &>(*entity); in CreateNode() local
1229 materialEntity, sphere.GetRadius(), sphere.GetRings(), sphere.GetSectors()); in CreateNode()