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Searched refs:sinkSceneType (Results 1 – 6 of 6) sorted by relevance

/ohos5.0/foundation/multimedia/audio_framework/frameworks/native/audioeffect/src/
H A Daudio_effect_chain_adapter.cpp345 bool EffectChainManagerSceneCheck(const char *sinkSceneType, const char *sceneType) in EffectChainManagerSceneCheck() argument
347 if (sceneType == nullptr || sinkSceneType == nullptr) { in EffectChainManagerSceneCheck()
353 std::string sinkSceneTypeString = sinkSceneType; in EffectChainManagerSceneCheck()
H A Daudio_effect_chain_manager.cpp1217 bool AudioEffectChainManager::CheckSceneTypeMatch(const std::string &sinkSceneType, const std::stri… in CheckSceneTypeMatch() argument
1221 std::string sinkSceneTypeAndDeviceKey = sinkSceneType + "_&_" + GetDeviceTypeName(); in CheckSceneTypeMatch()
1227 if (sceneType == sinkSceneType && (sceneTypeToSpecialEffectSet_.count(sinkSceneType) || in CheckSceneTypeMatch()
/ohos5.0/foundation/multimedia/audio_framework/frameworks/native/audioeffect/include/
H A Daudio_effect_chain_adapter.h64 bool EffectChainManagerSceneCheck(const char *sinkSceneType, const char *sceneType);
H A Daudio_effect_chain_manager.h136 bool CheckSceneTypeMatch(const std::string &sinkSceneType, const std::string &sceneType);
/ohos5.0/foundation/multimedia/audio_framework/frameworks/native/pulseaudio/modules/hdi/
H A Dsink_userdata.h66 int32_t sinkSceneType; member
H A Dhdi_sink.c1644 char *sinkSceneType = SCENE_TYPE_SET[i]; in HandleSinkSceneType() local
1647 sinkSceneType = SCENE_TYPE_SET[SCENE_TYPE_NUM - 1]; // EFFECT_NONE in HandleSinkSceneType()
1655 sinkSceneType = SCENE_TYPE_SET[i]; in HandleSinkSceneType()
1661 return sinkSceneType; in HandleSinkSceneType()
1843 AUTO_CTRACE("hdi_sink::EffectChainManagerProcess:%s", sinkSceneType); in PrimaryEffectProcess()
1844 EffectChainManagerProcess(sinkSceneType, u->bufferAttr); in PrimaryEffectProcess()
1845 UpdateStreamAvailableMap(u, sinkSceneType); in PrimaryEffectProcess()
1930 char *sinkSceneType = CheckAndDealEffectZeroVolume(u, currentTime, i); in SinkRenderPrimaryProcess() local
1945 PrimaryEffectProcess(u, chunkIn, sinkSceneType); in SinkRenderPrimaryProcess()
2083 const char *sinkSceneType = pa_proplist_gets(i->proplist, "scene.type"); in InputIsMultiChannel() local
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