Searched refs:sinkSceneType (Results 1 – 6 of 6) sorted by relevance
/ohos5.0/foundation/multimedia/audio_framework/frameworks/native/audioeffect/src/ |
H A D | audio_effect_chain_adapter.cpp | 345 bool EffectChainManagerSceneCheck(const char *sinkSceneType, const char *sceneType) in EffectChainManagerSceneCheck() argument 347 if (sceneType == nullptr || sinkSceneType == nullptr) { in EffectChainManagerSceneCheck() 353 std::string sinkSceneTypeString = sinkSceneType; in EffectChainManagerSceneCheck()
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H A D | audio_effect_chain_manager.cpp | 1217 bool AudioEffectChainManager::CheckSceneTypeMatch(const std::string &sinkSceneType, const std::stri… in CheckSceneTypeMatch() argument 1221 std::string sinkSceneTypeAndDeviceKey = sinkSceneType + "_&_" + GetDeviceTypeName(); in CheckSceneTypeMatch() 1227 if (sceneType == sinkSceneType && (sceneTypeToSpecialEffectSet_.count(sinkSceneType) || in CheckSceneTypeMatch()
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/ohos5.0/foundation/multimedia/audio_framework/frameworks/native/audioeffect/include/ |
H A D | audio_effect_chain_adapter.h | 64 bool EffectChainManagerSceneCheck(const char *sinkSceneType, const char *sceneType);
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H A D | audio_effect_chain_manager.h | 136 bool CheckSceneTypeMatch(const std::string &sinkSceneType, const std::string &sceneType);
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/ohos5.0/foundation/multimedia/audio_framework/frameworks/native/pulseaudio/modules/hdi/ |
H A D | sink_userdata.h | 66 int32_t sinkSceneType; member
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H A D | hdi_sink.c | 1644 char *sinkSceneType = SCENE_TYPE_SET[i]; in HandleSinkSceneType() local 1647 sinkSceneType = SCENE_TYPE_SET[SCENE_TYPE_NUM - 1]; // EFFECT_NONE in HandleSinkSceneType() 1655 sinkSceneType = SCENE_TYPE_SET[i]; in HandleSinkSceneType() 1661 return sinkSceneType; in HandleSinkSceneType() 1843 AUTO_CTRACE("hdi_sink::EffectChainManagerProcess:%s", sinkSceneType); in PrimaryEffectProcess() 1844 EffectChainManagerProcess(sinkSceneType, u->bufferAttr); in PrimaryEffectProcess() 1845 UpdateStreamAvailableMap(u, sinkSceneType); in PrimaryEffectProcess() 1930 char *sinkSceneType = CheckAndDealEffectZeroVolume(u, currentTime, i); in SinkRenderPrimaryProcess() local 1945 PrimaryEffectProcess(u, chunkIn, sinkSceneType); in SinkRenderPrimaryProcess() 2083 const char *sinkSceneType = pa_proplist_gets(i->proplist, "scene.type"); in InputIsMultiChannel() local [all …]
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