Searched refs:shadowTypes_ (Results 1 – 4 of 4) sorted by relevance
45 shadowTypes_ = shadowTypes; in SetShadowTypes()50 return shadowTypes_; in GetShadowTypes()61 if (shadowTypes_.shadowQuality == ShadowQuality::LOW) { in GetShadowQualityResolution()63 } else if (shadowTypes_.shadowQuality == ShadowQuality::NORMAL) { in GetShadowQualityResolution()65 } else if (shadowTypes_.shadowQuality == ShadowQuality::HIGH) { in GetShadowQualityResolution()130 if (shadowTypes_.shadowType == IRenderDataStoreDefaultLight::ShadowType::VSM) { in GetLightingFlags()
89 IRenderDataStoreDefaultLight::ShadowTypes shadowTypes_; in CORE3D_BEGIN_NAMESPACE() local
82 shadowTypes_ = dataStoreLight->GetShadowTypes(); in PreExecuteFrame()83 if (shadowTypes_.shadowType == IRenderDataStoreDefaultLight::ShadowType::VSM) { in PreExecuteFrame()128 if (shadowTypes_.shadowType != IRenderDataStoreDefaultLight::ShadowType::VSM) { in ExecuteFrame()200 if (shadowTypes_.shadowSmoothness == IRenderDataStoreDefaultLight::ShadowSmoothness::NORMAL) { in RenderData()202 …} else if (shadowTypes_.shadowSmoothness == IRenderDataStoreDefaultLight::ShadowSmoothness::SOFT) { in RenderData()
102 IRenderDataStoreDefaultLight::ShadowTypes shadowTypes_; in CORE3D_BEGIN_NAMESPACE() local