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Searched refs:shadowTypes_ (Results 1 – 4 of 4) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/datastore/
H A Drender_data_store_default_light.cpp45 shadowTypes_ = shadowTypes; in SetShadowTypes()
50 return shadowTypes_; in GetShadowTypes()
61 if (shadowTypes_.shadowQuality == ShadowQuality::LOW) { in GetShadowQualityResolution()
63 } else if (shadowTypes_.shadowQuality == ShadowQuality::NORMAL) { in GetShadowQualityResolution()
65 } else if (shadowTypes_.shadowQuality == ShadowQuality::HIGH) { in GetShadowQualityResolution()
130 if (shadowTypes_.shadowType == IRenderDataStoreDefaultLight::ShadowType::VSM) { in GetLightingFlags()
H A Drender_data_store_default_light.h89 IRenderDataStoreDefaultLight::ShadowTypes shadowTypes_; in CORE3D_BEGIN_NAMESPACE() local
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_shadows_blur.cpp82 shadowTypes_ = dataStoreLight->GetShadowTypes(); in PreExecuteFrame()
83 if (shadowTypes_.shadowType == IRenderDataStoreDefaultLight::ShadowType::VSM) { in PreExecuteFrame()
128 if (shadowTypes_.shadowType != IRenderDataStoreDefaultLight::ShadowType::VSM) { in ExecuteFrame()
200 if (shadowTypes_.shadowSmoothness == IRenderDataStoreDefaultLight::ShadowSmoothness::NORMAL) { in RenderData()
202 …} else if (shadowTypes_.shadowSmoothness == IRenderDataStoreDefaultLight::ShadowSmoothness::SOFT) { in RenderData()
H A Drender_node_default_shadows_blur.h102 IRenderDataStoreDefaultLight::ShadowTypes shadowTypes_; in CORE3D_BEGIN_NAMESPACE() local