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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H A Dshader_loader.cpp119 auto const shadersPath = fileManager_.OpenDirectory(desc.shaderPath); in Load() local
120 if (shadersPath) { in Load()
121 RecurseDirectory(desc.shaderPath, *shadersPath); in Load()