Searched refs:shaderdata (Results 1 – 1 of 1) sorted by relevance
208 …const auto& shaderdata = (const GpuShaderProgramPlatformDataGL&)plat_.graphicsShader->GetPlatformD… in MakeVAO() local209 PLUGIN_ASSERT(shaderdata.program != 0); in MakeVAO()215 if (shaderdata.inputs[idx] != Gles::INVALID_LOCATION) { in MakeVAO()