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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeBinaryCompile/LumeShaderCompiler/src/
H A Dmain.cpp840 const char* shader_strings = aSource.data(); in preProcessShader() local
844 shader.setStringsWithLengthsAndNames(&shader_strings, &shader_lengths, &string_names, 1); in preProcessShader()
920 const char* shader_strings = aSource.data(); in compileShaderToSpirvBinary() local
923 shader.setStringsWithLengthsAndNames(&shader_strings, &shader_lengths, &string_names, 1); in compileShaderToSpirvBinary()