Searched refs:shader_strings (Results 1 – 1 of 1) sorted by relevance
840 const char* shader_strings = aSource.data(); in preProcessShader() local844 shader.setStringsWithLengthsAndNames(&shader_strings, &shader_lengths, &string_names, 1); in preProcessShader()920 const char* shader_strings = aSource.data(); in compileShaderToSpirvBinary() local923 shader.setStringsWithLengthsAndNames(&shader_strings, &shader_lengths, &string_names, 1); in compileShaderToSpirvBinary()