Searched refs:shaderVariants (Results 1 – 2 of 2) sorted by relevance
169 const auto shaderVariants = loader.GetShaderVariants(); in HandleShaderFile() local170 for (const auto& shaderVariant : shaderVariants) { in HandleShaderFile()310 …const array_view<const ShaderDataLoader::ShaderVariant> shaderVariants = dataLoader.GetShaderVaria… in CreateComputeShader() local311 for (const auto& shaderVariant : shaderVariants) { in CreateComputeShader()372 …const array_view<const ShaderDataLoader::ShaderVariant> shaderVariants = dataLoader.GetShaderVaria… in CreateGraphicsShader() local373 for (const auto& svRef : shaderVariants) { in CreateGraphicsShader()441 …const array_view<const ShaderDataLoader::ShaderVariant> shaderVariants = dataLoader.GetShaderVaria… in CreateShader() local442 if (shaderVariants.empty()) { in CreateShader()446 const string_view compShader = shaderVariants[0].computeShader; in CreateShader()450 const string_view vertShader = shaderVariants[0].vertexShader; in CreateShader()[all …]
83 vector<ShaderDataLoader::ShaderVariant>& shaderVariants) in LoadFunc() argument130 shaderVariants.push_back(move(sv)); in LoadFunc()138 shaderVariants.push_back(move(sv)); in LoadFunc()