Searched refs:shaderStatePath (Results 1 – 2 of 2) sorted by relevance
94 if (!desc.shaderStatePath.empty()) { in Load()95 auto const shaderStatesPath = fileManager_.OpenDirectory(desc.shaderStatePath); in Load()97 LoadShaderStates(desc.shaderStatePath, *shaderStatesPath); in Load()99 PLUGIN_LOG_W("graphics state path (%s) not found.", desc.shaderStatePath.data()); in Load()
183 BASE_NS::string_view shaderStatePath; in RENDER_BEGIN_NAMESPACE() member