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Searched refs:shaderStatePath (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H A Dshader_loader.cpp94 if (!desc.shaderStatePath.empty()) { in Load()
95 auto const shaderStatesPath = fileManager_.OpenDirectory(desc.shaderStatePath); in Load()
97 LoadShaderStates(desc.shaderStatePath, *shaderStatesPath); in Load()
99 PLUGIN_LOG_W("graphics state path (%s) not found.", desc.shaderStatePath.data()); in Load()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dintf_shader_manager.h183 BASE_NS::string_view shaderStatePath; in RENDER_BEGIN_NAMESPACE() member