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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeBinaryCompile/LumeShaderCompiler/src/
H A Dmain.cpp539 std::filesystem::path& shaderSourcePath; member
723 path.append(settings.shaderSourcePath.c_str()); in include()
1565 std::filesystem::relative(inputFilename, settings.shaderSourcePath); in runAllCompilationStages()