Home
last modified time | relevance | path

Searched refs:shaderMgr (Results 1 – 25 of 33) sorted by relevance

12

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_depth_render_slot.cpp338 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in CreateDefaultShaderData() local
350 if (shaderMgr.IsShader(allShaderData_.defaultShaderHandle)) { in CreateDefaultShaderData()
429 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in CreateNewPso() local
452 currVid = shaderMgr.GetVertexInputDeclarationHandleByShaderHandle(currShader); in CreateNewPso()
453 currPl = shaderMgr.GetPipelineLayoutHandleByShaderHandle(currShader); in CreateNewPso()
475 GraphicsState gfxState = shaderMgr.GetGraphicsState(currState); in CreateNewPso()
481 const GraphicsState& gfxState = shaderMgr.GetGraphicsState(currState); in CreateNewPso()
596 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ParseRenderNodeInputs() local
598 jsonInputs_.renderSlotId = shaderMgr.GetRenderSlotId(renderSlot); in ParseRenderNodeInputs()
603 const uint32_t renderSlotId = shaderMgr.GetRenderSlotId(shaderRenderSlot); in ParseRenderNodeInputs()
[all …]
H A Drender_node_default_env.cpp132 const auto& shaderMgr = renderNodeContextMgr.GetShaderManager(); in InitNode() local
137 defaultPipelineLayout_ = shaderMgr.GetPipelineLayout(plHandle); in InitNode()
139 shaderHandle_ = shaderMgr.GetShaderHandle(DefaultMaterialShaderConstants::ENV_SHADER_NAME); in InitNode()
249 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in UpdateAndBindCustomSet() local
253 currPlHandle = shaderMgr.GetReflectionPipelineLayoutHandle(renderEnv.shader.GetHandle()); in UpdateAndBindCustomSet()
255 const PipelineLayout& plRef = shaderMgr.GetPipelineLayout(currPlHandle); in UpdateAndBindCustomSet()
363 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in GetPso() local
392 RenderHandle plHandle = shaderMgr.GetPipelineLayoutHandleByShaderHandle(shaderHandle); in GetPso()
394 plHandle = shaderMgr.GetReflectionPipelineLayoutHandle(shaderHandle); in GetPso()
506 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ResetRenderSlotData() local
[all …]
H A Drender_node_default_material_render_slot.cpp505 const PipelineLayout& plRef = shaderMgr.GetPipelineLayout(currPlHandle); in UpdateAndBindSet3()
657 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in CreateDefaultShaderData() local
669 if (shaderMgr.IsShader(allShaderData_.defaultShaderHandle)) { in CreateDefaultShaderData()
715 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in CreateNewPso() local
739 currPl = shaderMgr.GetPipelineLayoutHandleByShaderHandle(currShader); in CreateNewPso()
760 GraphicsState gfxState = shaderMgr.GetGraphicsState(currState); in CreateNewPso()
767 const GraphicsState& gfxState = shaderMgr.GetGraphicsState(currState); in CreateNewPso()
927 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ParseRenderNodeInputs() local
929 jsonInputs_.renderSlotId = shaderMgr.GetRenderSlotId(renderSlot); in ParseRenderNodeInputs()
934 const uint32_t renderSlotId = shaderMgr.GetRenderSlotId(shaderRenderSlot); in ParseRenderNodeInputs()
[all …]
H A Drender_copy_helper.cpp58 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr.GetShaderManager(); in Init() local
60 … renderData_.shader = shaderMgr.GetShaderHandle("rendershaders://shader/fullscreen_copy.shader"); in Init()
61 renderData_.pipelineLayout = shaderMgr.GetReflectionPipelineLayout(renderData_.shader); in Init()
87 const auto& shaderMgr = renderNodeContextMgr.GetShaderManager(); in Execute() local
88 …const RenderHandle graphicsStateHandle = shaderMgr.GetGraphicsStateHandleByShaderHandle(renderData… in Execute()
H A Drender_node_default_shadow_render_slot.cpp422 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in CreateDefaultShaderData() local
429 shaderMgr.GetPipelineLayoutHandle(DefaultMaterialShaderConstants::PIPELINE_LAYOUT_DEPTH); in CreateDefaultShaderData()
439 if (shaderMgr.IsShader(pcfShaders_.basic)) { in CreateDefaultShaderData()
459 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in CreateNewPso() local
473 const auto gfxStateHandle = shaderMgr.GetGraphicsStateHandleByShaderHandle(currShader); in CreateNewPso()
474 if (shaderMgr.GetRenderSlotId(gfxStateHandle) == currentScene_.renderSlotId) { in CreateNewPso()
478 currVid = shaderMgr.GetVertexInputDeclarationHandleByShaderHandle(currShader); in CreateNewPso()
479 currPl = shaderMgr.GetPipelineLayoutHandleByShaderHandle(currShader); in CreateNewPso()
499 GraphicsState gfxState = shaderMgr.GetGraphicsState(currState); in CreateNewPso()
501 const PipelineLayout& pl = shaderMgr.GetPipelineLayout(currPl); in CreateNewPso()
[all …]
H A Drender_node_default_material_deferred_shading.cpp399 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in CreateDefaultShaderData() local
400 …if (shaderMgr.IsComputeShader(allShaderData_.shaderHandle) || shaderMgr.IsShader(allShaderData_.sh… in CreateDefaultShaderData()
401 …allShaderData_.plHandle = shaderMgr.GetPipelineLayoutHandleByShaderHandle(allShaderData_.shaderHan… in CreateDefaultShaderData()
404 shaderMgr.GetReflectionSpecialization(allShaderData_.shaderHandle); in CreateDefaultShaderData()
418 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in CreateDescriptorSets() local
421shaderMgr.GetPipelineLayoutHandle("3dpipelinelayouts://core3d_dm_fullscreen_deferred_shading.shade… in CreateDescriptorSets()
422 const PipelineLayout plDef = shaderMgr.GetPipelineLayout(plDefHandle); in CreateDescriptorSets()
424 pipelineLayout_ = shaderMgr.GetPipelineLayout(plShaderHandle); in CreateDescriptorSets()
427 shaderMgr.GetCompatibilityFlags(plDefHandle, plShaderHandle); in CreateDescriptorSets()
569 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ParseRenderNodeInputs() local
[all …]
H A Drender_node_default_shadows_blur.cpp62 const auto& shaderMgr = renderNodeContextMgr.GetShaderManager(); in InitNode() local
65 …shaderData_.shaderHandle = shaderMgr.GetShaderHandle("rendershaders://shader/fullscreen_blur.shade… in InitNode()
66 … const auto& reflPipelineLayout = shaderMgr.GetReflectionPipelineLayout(shaderData_.shaderHandle); in InitNode()
166 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ProcessSingleShadow() local
168 shaderMgr.GetGraphicsStateHandleByShaderHandle(shaderData_.shaderHandle); in ProcessSingleShadow()
169 … const auto& reflPipelineLayout = shaderMgr.GetReflectionPipelineLayout(shaderData_.shaderHandle); in ProcessSingleShadow()
171 shaderMgr.GetReflectionSpecialization(shaderData_.shaderHandle); in ProcessSingleShadow()
173 shaderMgr.GetReflectionVertexInputDeclaration(shaderData_.shaderHandle); in ProcessSingleShadow()
H A Drender_node_camera_cubemap.cpp141 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in InitNode() local
143 const RenderHandle plHandle = shaderMgr.GetReflectionPipelineLayoutHandle(shader_); in InitNode()
144 pipelineLayout_ = shaderMgr.GetPipelineLayout(plHandle); in InitNode()
146 const RenderHandle graphicsState = shaderMgr.GetGraphicsStateHandleByShaderHandle(shader_); in InitNode()
155 shaderMgr.GetPipelineLayoutHandle(POST_PROCESS_CAMERA_BASE_PIPELINE_LAYOUT); in InitNode()
159 …const RenderHandle basePlHandle = shaderMgr.GetPipelineLayoutHandle(POST_PROCESS_BASE_PIPELINE_LAY… in InitNode()
161 shaderMgr.GetCompatibilityFlags(baseCamPlHandle, basePlHandle); in InitNode()
169 shaderMgr.GetCompatibilityFlags(baseCamPlHandle, plHandle); in InitNode()
545 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ParseRenderNodeInputs() local
547 shader_ = shaderMgr.GetShaderHandle(shaderName); in ParseRenderNodeInputs()
H A Drender_node_camera_single_post_process.cpp185 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in InitNode() local
187 const RenderHandle plHandle = shaderMgr.GetReflectionPipelineLayoutHandle(shader_); in InitNode()
188 pipelineLayout_ = shaderMgr.GetPipelineLayout(plHandle); in InitNode()
191 const RenderHandle graphicsState = shaderMgr.GetGraphicsStateHandleByShaderHandle(shader_); in InitNode()
197 threadGroupSize_ = shaderMgr.GetReflectionThreadGroupSize(shader_); in InitNode()
208 shaderMgr.GetPipelineLayoutHandle(POST_PROCESS_CAMERA_BASE_PIPELINE_LAYOUT); in InitNode()
212 …const RenderHandle basePlHandle = shaderMgr.GetPipelineLayoutHandle(POST_PROCESS_BASE_PIPELINE_LAY… in InitNode()
214 shaderMgr.GetCompatibilityFlags(baseCamPlHandle, basePlHandle); in InitNode()
222 shaderMgr.GetCompatibilityFlags(baseCamPlHandle, plHandle); in InitNode()
621 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ParseRenderNodeInputs() local
[all …]
H A Drender_node_morph.cpp63 auto& shaderMgr = renderNodeContextMgr.GetShaderManager(); in InitNode() local
66 …const RenderHandle shaderHandle = shaderMgr.GetShaderHandle("3dshaders://computeshader/core3d_dm_m… in InitNode()
67 threadGroupSize_ = shaderMgr.GetReflectionThreadGroupSize(shaderHandle); in InitNode()
68 pipelineLayout_ = shaderMgr.GetReflectionPipelineLayout(shaderHandle); in InitNode()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_bloom.cpp598 const auto& shaderMgr = renderNodeContextMgr.GetShaderManager(); in CreateComputePsos() local
610 const PipelineLayout& pl = shaderMgr.GetReflectionPipelineLayout(shader); in CreateComputePsos()
622 const PipelineLayout& pl = shaderMgr.GetReflectionPipelineLayout(shader); in CreateComputePsos()
655 psos_.downscaleTGS = shaderMgr.GetReflectionThreadGroupSize(shaderHandle); in CreateComputePsos()
668 psos_.upscaleTGS = shaderMgr.GetReflectionThreadGroupSize(shaderHandle); in CreateComputePsos()
681 psos_.combineTGS = shaderMgr.GetReflectionThreadGroupSize(shaderHandle); in CreateComputePsos()
691 const auto& shaderMgr = renderNodeContextMgr.GetShaderManager(); in CreateAndReflectRenderPso() local
692 const RenderHandle shaderHandle = shaderMgr.GetShaderHandle(shader.data()); in CreateAndReflectRenderPso()
694 const PipelineLayout& pl = shaderMgr.GetReflectionPipelineLayout(shaderHandle); in CreateAndReflectRenderPso()
728 const PipelineLayout& pl = shaderMgr.GetReflectionPipelineLayout(shader); in CreateRenderPsos()
[all …]
H A Drender_copy.cpp64 const auto& shaderMgr = renderNodeContextMgr.GetShaderManager(); in CreatePso() local
65 const RenderHandle graphicsStateHandle = shaderMgr.GetGraphicsStateHandleByShaderHandle(shader); in CreatePso()
74 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr.GetShaderManager(); in Init() local
77 … renderData_.shader = shaderMgr.GetShaderHandle("rendershaders://shader/fullscreen_copy.shader"); in Init()
78 renderData_.pipelineLayout = shaderMgr.GetReflectionPipelineLayout(renderData_.shader); in Init()
82 …renderData_.shaderLayer = shaderMgr.GetShaderHandle("rendershaders://shader/fullscreen_copy_layer.… in Init()
83 … renderData_.pipelineLayoutLayer = shaderMgr.GetReflectionPipelineLayout(renderData_.shaderLayer); in Init()
H A Drender_node_fullscreen_generic.cpp47 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in RENDER_BEGIN_NAMESPACE() local
53 …const ShaderSpecializationConstantView sscv = shaderMgr.GetReflectionSpecialization(pipelineData_.… in RENDER_BEGIN_NAMESPACE()
64 …pipelineData_.pipelineLayout = shaderMgr.GetPipelineLayoutHandleByShaderHandle(pipelineData_.shade… in RENDER_BEGIN_NAMESPACE()
66 … pipelineData_.pipelineLayout = shaderMgr.GetReflectionPipelineLayoutHandle(pipelineData_.shader); in RENDER_BEGIN_NAMESPACE()
68 …pipelineData_.graphicsState = shaderMgr.GetGraphicsStateHandleByShaderHandle(pipelineData_.shader); in RENDER_BEGIN_NAMESPACE()
69 pipelineData_.pipelineLayoutData = shaderMgr.GetPipelineLayout(pipelineData_.pipelineLayout); in RENDER_BEGIN_NAMESPACE()
230 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ParseRenderNodeInputs() local
231 pipelineData_.shader = shaderMgr.GetShaderHandle(shaderName); in ParseRenderNodeInputs()
H A Drender_motion_blur.cpp54 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr.GetShaderManager(); in Init() local
57 …renderData_.shader = shaderMgr.GetShaderHandle("rendershaders://shader/fullscreen_motion_blur.shad… in Init()
58 renderData_.pipelineLayout = shaderMgr.GetReflectionPipelineLayout(renderData_.shader); in Init()
59 …const RenderHandle graphicsState = shaderMgr.GetGraphicsStateHandleByShaderHandle(renderData_.shad… in Init()
66shaderMgr.GetShaderHandle("rendershaders://shader/fullscreen_motion_blur_tile_max.shader"); in Init()
67 …renderTileMaxData_.pipelineLayout = shaderMgr.GetReflectionPipelineLayout(renderTileMaxData_.shade… in Init()
68 …const RenderHandle graphicsState = shaderMgr.GetGraphicsStateHandleByShaderHandle(renderTileMaxDat… in Init()
75shaderMgr.GetShaderHandle("rendershaders://shader/fullscreen_motion_blur_tile_neighborhood.shader"… in Init()
76 …renderTileNeighborData_.pipelineLayout = shaderMgr.GetReflectionPipelineLayout(renderTileNeighborD… in Init()
78 shaderMgr.GetGraphicsStateHandleByShaderHandle(renderTileNeighborData_.shader); in Init()
[all …]
H A Drender_node_compute_generic.cpp64 auto& shaderMgr = renderNodeContextMgr.GetShaderManager(); in InitNode() local
70 threadGroupSize_ = shaderMgr.GetReflectionThreadGroupSize(shader_); in InitNode()
77 … const ShaderSpecializationConstantView sscv = shaderMgr.GetReflectionSpecialization(shader_); in InitNode()
240 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ParseRenderNodeInputs() local
241 shader_ = shaderMgr.GetShaderHandle(shaderName); in ParseRenderNodeInputs()
H A Drender_node_mip_chain_post_process.cpp97 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in InitNode() local
103 … pipelineData_.threadGroupSize = shaderMgr.GetReflectionThreadGroupSize(pipelineData_.shader); in InitNode()
115 … pipelineData_.pipelineLayout = shaderMgr.GetReflectionPipelineLayoutHandle(pipelineData_.shader); in InitNode()
116 … pipelineData_.pipelineLayoutData = shaderMgr.GetPipelineLayout(pipelineData_.pipelineLayout); in InitNode()
118 …const RenderHandle graphicsState = shaderMgr.GetGraphicsStateHandleByShaderHandle(pipelineData_.sh… in InitNode()
127 …const RenderHandle basePlHandle = shaderMgr.GetPipelineLayoutHandle(POST_PROCESS_BASE_PIPELINE_LAY… in InitNode()
129 shaderMgr.GetCompatibilityFlags(basePlHandle, pipelineData_.pipelineLayout); in InitNode()
473 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ParseRenderNodeInputs() local
474 pipelineData_.shader = shaderMgr.GetShaderHandle(shaderName); in ParseRenderNodeInputs()
H A Drender_node_single_post_process.cpp147 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in InitNode() local
153 threadGroupSize_ = shaderMgr.GetReflectionThreadGroupSize(shader_); in InitNode()
168 const RenderHandle plHandle = shaderMgr.GetReflectionPipelineLayoutHandle(shader_); in InitNode()
169 pipelineLayout_ = shaderMgr.GetPipelineLayout(plHandle); in InitNode()
171 … const RenderHandle graphicsState = shaderMgr.GetGraphicsStateHandleByShaderHandle(shader_); in InitNode()
179 …const RenderHandle basePlHandle = shaderMgr.GetPipelineLayoutHandle(POST_PROCESS_BASE_PIPELINE_LAY… in InitNode()
181 shaderMgr.GetCompatibilityFlags(basePlHandle, plHandle); in InitNode()
530 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ParseRenderNodeInputs() local
532 shader_ = shaderMgr.GetShaderHandle(shaderName); in ParseRenderNodeInputs()
H A Drender_blur.cpp51 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr.GetShaderManager(); in Init() local
53 … renderData_.shader = shaderMgr.GetShaderHandle("rendershaders://shader/fullscreen_blur.shader"); in Init()
54 renderData_.pipelineLayout = shaderMgr.GetReflectionPipelineLayout(renderData_.shader); in Init()
123 const auto& shaderMgr = renderNodeContextMgr.GetShaderManager(); in Execute() local
124 …const ShaderSpecializationConstantView sscv = shaderMgr.GetReflectionSpecialization(renderData_.sh… in Execute()
125 …const RenderHandle graphicsState = shaderMgr.GetGraphicsStateHandleByShaderHandle(renderData_.shad… in Execute()
H A Drender_node_back_buffer.cpp215 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ParseRenderNodeInputs() local
216 shader_ = shaderMgr.GetShaderHandle(shaderName); in ParseRenderNodeInputs()
H A Drender_node_shader_passes_generic.cpp268 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ExecuteFrameCompute() local
322 const ShaderThreadGroup tgs = shaderMgr.GetReflectionThreadGroupSize(shaderHandle); in ExecuteFrameCompute()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_post_process_util.cpp514 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ExecuteCombine() local
573 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ExecuteFXAA() local
942 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in InitCreateShaderResources() local
957 copyData_.shader = shaderMgr.GetShaderHandle(COPY_SHADER_NAME); in InitCreateShaderResources()
962 copyData_.pipelineLayout = shaderMgr.GetPipelineLayout(copyData_.pl); in InitCreateShaderResources()
964 fxaaData_.shader = shaderMgr.GetShaderHandle(FXAA_SHADER_NAME); in InitCreateShaderResources()
969 fxaaData_.pipelineLayout = shaderMgr.GetPipelineLayout(fxaaData_.pl); in InitCreateShaderResources()
970 taaData_.shader = shaderMgr.GetShaderHandle(TAA_SHADER_NAME); in InitCreateShaderResources()
975 taaData_.pipelineLayout = shaderMgr.GetPipelineLayout(taaData_.pl); in InitCreateShaderResources()
977 dofData_.shader = shaderMgr.GetShaderHandle(DOF_SHADER_NAME); in InitCreateShaderResources()
[all …]
H A Drender_node_util.cpp195 const auto& shaderMgr = renderNodeContextMgr_.GetShaderManager(); in CreatePipelineLayout() local
196 RenderHandle plHandle = shaderMgr.GetPipelineLayoutHandleByShaderHandle(shaderHandle); in CreatePipelineLayout()
198 return shaderMgr.GetPipelineLayout(plHandle); in CreatePipelineLayout()
200 return shaderMgr.GetReflectionPipelineLayout(shaderHandle); in CreatePipelineLayout()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dscene_util.cpp613 const IShaderManager::RenderSlotData rsd = shaderMgr.GetRenderSlotData(renderSlotId); in GetDefaultMaterialShaderData()
615 RENDER_NS::GraphicsState gs = shaderMgr.GetGraphicsState(rsd.graphicsState); in GetDefaultMaterialShaderData()
618 const uint64_t gsHash = shaderMgr.HashGraphicsState(gs); in GetDefaultMaterialShaderData()
619 const RenderHandleReference gsHandle = shaderMgr.GetGraphicsStateHandleByHash(gsHash); in GetDefaultMaterialShaderData()
626 const IShaderManager::RenderSlotData rsd = shaderMgr.GetRenderSlotData(renderSlotId); in GetDefaultMaterialShaderData()
628 RENDER_NS::GraphicsState gs = shaderMgr.GetGraphicsState(rsd.graphicsState); in GetDefaultMaterialShaderData()
631 const uint64_t gsHash = shaderMgr.HashGraphicsState(gs); in GetDefaultMaterialShaderData()
647 const uint32_t renderSlotId = shaderMgr.GetRenderSlotId(renderSlot); in GetDefaultMaterialShaderData()
649 const IShaderManager::RenderSlotData rsd = shaderMgr.GetRenderSlotData(renderSlotId); in GetDefaultMaterialShaderData()
656 RENDER_NS::GraphicsState gs = shaderMgr.GetGraphicsState(rsd.graphicsState); in GetDefaultMaterialShaderData()
[all …]
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/datastore/
H A Drender_data_store_post_process.cpp393 const IShaderManager& shaderMgr = renderContext_.GetDevice().GetShaderManager(); in FillDefaultPostProcessData() local
400 … pp.shader = shaderName.empty() ? RenderHandleReference {} : shaderMgr.GetShaderHandle(shaderName); in FillDefaultPostProcessData()
446 pp.shader = shaderMgr.GetShaderHandle(DOF_SHADER_NAME); in FillDefaultPostProcessData()
472 const IShaderManager& shaderMgr = renderContext_.GetDevice().GetShaderManager(); in GetShaderProperties() local
473 …if (const json::value* metaJson = shaderMgr.GetMaterialMetadata(shader); metaJson && metaJson->is_… in GetShaderProperties()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drender_context.cpp414 ShaderManager& shaderMgr = (ShaderManager&)device_->GetShaderManager(); in Init() local
415 shaderMgr.SetFileManager(engine_.GetFileManager()); in Init()
422 shaderMgr.LoadShaderFiles(desc); in Init()
425 shaderMgr.HandlePendingAllocations(); in Init()

12