/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_depth_render_slot.cpp | 338 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in CreateDefaultShaderData() local 350 if (shaderMgr.IsShader(allShaderData_.defaultShaderHandle)) { in CreateDefaultShaderData() 429 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in CreateNewPso() local 452 currVid = shaderMgr.GetVertexInputDeclarationHandleByShaderHandle(currShader); in CreateNewPso() 453 currPl = shaderMgr.GetPipelineLayoutHandleByShaderHandle(currShader); in CreateNewPso() 475 GraphicsState gfxState = shaderMgr.GetGraphicsState(currState); in CreateNewPso() 481 const GraphicsState& gfxState = shaderMgr.GetGraphicsState(currState); in CreateNewPso() 596 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ParseRenderNodeInputs() local 598 jsonInputs_.renderSlotId = shaderMgr.GetRenderSlotId(renderSlot); in ParseRenderNodeInputs() 603 const uint32_t renderSlotId = shaderMgr.GetRenderSlotId(shaderRenderSlot); in ParseRenderNodeInputs() [all …]
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H A D | render_node_default_env.cpp | 132 const auto& shaderMgr = renderNodeContextMgr.GetShaderManager(); in InitNode() local 137 defaultPipelineLayout_ = shaderMgr.GetPipelineLayout(plHandle); in InitNode() 139 shaderHandle_ = shaderMgr.GetShaderHandle(DefaultMaterialShaderConstants::ENV_SHADER_NAME); in InitNode() 249 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in UpdateAndBindCustomSet() local 253 currPlHandle = shaderMgr.GetReflectionPipelineLayoutHandle(renderEnv.shader.GetHandle()); in UpdateAndBindCustomSet() 255 const PipelineLayout& plRef = shaderMgr.GetPipelineLayout(currPlHandle); in UpdateAndBindCustomSet() 363 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in GetPso() local 392 RenderHandle plHandle = shaderMgr.GetPipelineLayoutHandleByShaderHandle(shaderHandle); in GetPso() 394 plHandle = shaderMgr.GetReflectionPipelineLayoutHandle(shaderHandle); in GetPso() 506 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ResetRenderSlotData() local [all …]
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H A D | render_node_default_material_render_slot.cpp | 505 const PipelineLayout& plRef = shaderMgr.GetPipelineLayout(currPlHandle); in UpdateAndBindSet3() 657 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in CreateDefaultShaderData() local 669 if (shaderMgr.IsShader(allShaderData_.defaultShaderHandle)) { in CreateDefaultShaderData() 715 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in CreateNewPso() local 739 currPl = shaderMgr.GetPipelineLayoutHandleByShaderHandle(currShader); in CreateNewPso() 760 GraphicsState gfxState = shaderMgr.GetGraphicsState(currState); in CreateNewPso() 767 const GraphicsState& gfxState = shaderMgr.GetGraphicsState(currState); in CreateNewPso() 927 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ParseRenderNodeInputs() local 929 jsonInputs_.renderSlotId = shaderMgr.GetRenderSlotId(renderSlot); in ParseRenderNodeInputs() 934 const uint32_t renderSlotId = shaderMgr.GetRenderSlotId(shaderRenderSlot); in ParseRenderNodeInputs() [all …]
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H A D | render_copy_helper.cpp | 58 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr.GetShaderManager(); in Init() local 60 … renderData_.shader = shaderMgr.GetShaderHandle("rendershaders://shader/fullscreen_copy.shader"); in Init() 61 renderData_.pipelineLayout = shaderMgr.GetReflectionPipelineLayout(renderData_.shader); in Init() 87 const auto& shaderMgr = renderNodeContextMgr.GetShaderManager(); in Execute() local 88 …const RenderHandle graphicsStateHandle = shaderMgr.GetGraphicsStateHandleByShaderHandle(renderData… in Execute()
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H A D | render_node_default_shadow_render_slot.cpp | 422 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in CreateDefaultShaderData() local 429 shaderMgr.GetPipelineLayoutHandle(DefaultMaterialShaderConstants::PIPELINE_LAYOUT_DEPTH); in CreateDefaultShaderData() 439 if (shaderMgr.IsShader(pcfShaders_.basic)) { in CreateDefaultShaderData() 459 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in CreateNewPso() local 473 const auto gfxStateHandle = shaderMgr.GetGraphicsStateHandleByShaderHandle(currShader); in CreateNewPso() 474 if (shaderMgr.GetRenderSlotId(gfxStateHandle) == currentScene_.renderSlotId) { in CreateNewPso() 478 currVid = shaderMgr.GetVertexInputDeclarationHandleByShaderHandle(currShader); in CreateNewPso() 479 currPl = shaderMgr.GetPipelineLayoutHandleByShaderHandle(currShader); in CreateNewPso() 499 GraphicsState gfxState = shaderMgr.GetGraphicsState(currState); in CreateNewPso() 501 const PipelineLayout& pl = shaderMgr.GetPipelineLayout(currPl); in CreateNewPso() [all …]
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H A D | render_node_default_material_deferred_shading.cpp | 399 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in CreateDefaultShaderData() local 400 …if (shaderMgr.IsComputeShader(allShaderData_.shaderHandle) || shaderMgr.IsShader(allShaderData_.sh… in CreateDefaultShaderData() 401 …allShaderData_.plHandle = shaderMgr.GetPipelineLayoutHandleByShaderHandle(allShaderData_.shaderHan… in CreateDefaultShaderData() 404 shaderMgr.GetReflectionSpecialization(allShaderData_.shaderHandle); in CreateDefaultShaderData() 418 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in CreateDescriptorSets() local 421 …shaderMgr.GetPipelineLayoutHandle("3dpipelinelayouts://core3d_dm_fullscreen_deferred_shading.shade… in CreateDescriptorSets() 422 const PipelineLayout plDef = shaderMgr.GetPipelineLayout(plDefHandle); in CreateDescriptorSets() 424 pipelineLayout_ = shaderMgr.GetPipelineLayout(plShaderHandle); in CreateDescriptorSets() 427 shaderMgr.GetCompatibilityFlags(plDefHandle, plShaderHandle); in CreateDescriptorSets() 569 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ParseRenderNodeInputs() local [all …]
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H A D | render_node_default_shadows_blur.cpp | 62 const auto& shaderMgr = renderNodeContextMgr.GetShaderManager(); in InitNode() local 65 …shaderData_.shaderHandle = shaderMgr.GetShaderHandle("rendershaders://shader/fullscreen_blur.shade… in InitNode() 66 … const auto& reflPipelineLayout = shaderMgr.GetReflectionPipelineLayout(shaderData_.shaderHandle); in InitNode() 166 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ProcessSingleShadow() local 168 shaderMgr.GetGraphicsStateHandleByShaderHandle(shaderData_.shaderHandle); in ProcessSingleShadow() 169 … const auto& reflPipelineLayout = shaderMgr.GetReflectionPipelineLayout(shaderData_.shaderHandle); in ProcessSingleShadow() 171 shaderMgr.GetReflectionSpecialization(shaderData_.shaderHandle); in ProcessSingleShadow() 173 shaderMgr.GetReflectionVertexInputDeclaration(shaderData_.shaderHandle); in ProcessSingleShadow()
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H A D | render_node_camera_cubemap.cpp | 141 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in InitNode() local 143 const RenderHandle plHandle = shaderMgr.GetReflectionPipelineLayoutHandle(shader_); in InitNode() 144 pipelineLayout_ = shaderMgr.GetPipelineLayout(plHandle); in InitNode() 146 const RenderHandle graphicsState = shaderMgr.GetGraphicsStateHandleByShaderHandle(shader_); in InitNode() 155 shaderMgr.GetPipelineLayoutHandle(POST_PROCESS_CAMERA_BASE_PIPELINE_LAYOUT); in InitNode() 159 …const RenderHandle basePlHandle = shaderMgr.GetPipelineLayoutHandle(POST_PROCESS_BASE_PIPELINE_LAY… in InitNode() 161 shaderMgr.GetCompatibilityFlags(baseCamPlHandle, basePlHandle); in InitNode() 169 shaderMgr.GetCompatibilityFlags(baseCamPlHandle, plHandle); in InitNode() 545 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ParseRenderNodeInputs() local 547 shader_ = shaderMgr.GetShaderHandle(shaderName); in ParseRenderNodeInputs()
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H A D | render_node_camera_single_post_process.cpp | 185 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in InitNode() local 187 const RenderHandle plHandle = shaderMgr.GetReflectionPipelineLayoutHandle(shader_); in InitNode() 188 pipelineLayout_ = shaderMgr.GetPipelineLayout(plHandle); in InitNode() 191 const RenderHandle graphicsState = shaderMgr.GetGraphicsStateHandleByShaderHandle(shader_); in InitNode() 197 threadGroupSize_ = shaderMgr.GetReflectionThreadGroupSize(shader_); in InitNode() 208 shaderMgr.GetPipelineLayoutHandle(POST_PROCESS_CAMERA_BASE_PIPELINE_LAYOUT); in InitNode() 212 …const RenderHandle basePlHandle = shaderMgr.GetPipelineLayoutHandle(POST_PROCESS_BASE_PIPELINE_LAY… in InitNode() 214 shaderMgr.GetCompatibilityFlags(baseCamPlHandle, basePlHandle); in InitNode() 222 shaderMgr.GetCompatibilityFlags(baseCamPlHandle, plHandle); in InitNode() 621 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ParseRenderNodeInputs() local [all …]
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H A D | render_node_morph.cpp | 63 auto& shaderMgr = renderNodeContextMgr.GetShaderManager(); in InitNode() local 66 …const RenderHandle shaderHandle = shaderMgr.GetShaderHandle("3dshaders://computeshader/core3d_dm_m… in InitNode() 67 threadGroupSize_ = shaderMgr.GetReflectionThreadGroupSize(shaderHandle); in InitNode() 68 pipelineLayout_ = shaderMgr.GetReflectionPipelineLayout(shaderHandle); in InitNode()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/ |
H A D | render_bloom.cpp | 598 const auto& shaderMgr = renderNodeContextMgr.GetShaderManager(); in CreateComputePsos() local 610 const PipelineLayout& pl = shaderMgr.GetReflectionPipelineLayout(shader); in CreateComputePsos() 622 const PipelineLayout& pl = shaderMgr.GetReflectionPipelineLayout(shader); in CreateComputePsos() 655 psos_.downscaleTGS = shaderMgr.GetReflectionThreadGroupSize(shaderHandle); in CreateComputePsos() 668 psos_.upscaleTGS = shaderMgr.GetReflectionThreadGroupSize(shaderHandle); in CreateComputePsos() 681 psos_.combineTGS = shaderMgr.GetReflectionThreadGroupSize(shaderHandle); in CreateComputePsos() 691 const auto& shaderMgr = renderNodeContextMgr.GetShaderManager(); in CreateAndReflectRenderPso() local 692 const RenderHandle shaderHandle = shaderMgr.GetShaderHandle(shader.data()); in CreateAndReflectRenderPso() 694 const PipelineLayout& pl = shaderMgr.GetReflectionPipelineLayout(shaderHandle); in CreateAndReflectRenderPso() 728 const PipelineLayout& pl = shaderMgr.GetReflectionPipelineLayout(shader); in CreateRenderPsos() [all …]
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H A D | render_copy.cpp | 64 const auto& shaderMgr = renderNodeContextMgr.GetShaderManager(); in CreatePso() local 65 const RenderHandle graphicsStateHandle = shaderMgr.GetGraphicsStateHandleByShaderHandle(shader); in CreatePso() 74 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr.GetShaderManager(); in Init() local 77 … renderData_.shader = shaderMgr.GetShaderHandle("rendershaders://shader/fullscreen_copy.shader"); in Init() 78 renderData_.pipelineLayout = shaderMgr.GetReflectionPipelineLayout(renderData_.shader); in Init() 82 …renderData_.shaderLayer = shaderMgr.GetShaderHandle("rendershaders://shader/fullscreen_copy_layer.… in Init() 83 … renderData_.pipelineLayoutLayer = shaderMgr.GetReflectionPipelineLayout(renderData_.shaderLayer); in Init()
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H A D | render_node_fullscreen_generic.cpp | 47 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in RENDER_BEGIN_NAMESPACE() local 53 …const ShaderSpecializationConstantView sscv = shaderMgr.GetReflectionSpecialization(pipelineData_.… in RENDER_BEGIN_NAMESPACE() 64 …pipelineData_.pipelineLayout = shaderMgr.GetPipelineLayoutHandleByShaderHandle(pipelineData_.shade… in RENDER_BEGIN_NAMESPACE() 66 … pipelineData_.pipelineLayout = shaderMgr.GetReflectionPipelineLayoutHandle(pipelineData_.shader); in RENDER_BEGIN_NAMESPACE() 68 …pipelineData_.graphicsState = shaderMgr.GetGraphicsStateHandleByShaderHandle(pipelineData_.shader); in RENDER_BEGIN_NAMESPACE() 69 pipelineData_.pipelineLayoutData = shaderMgr.GetPipelineLayout(pipelineData_.pipelineLayout); in RENDER_BEGIN_NAMESPACE() 230 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ParseRenderNodeInputs() local 231 pipelineData_.shader = shaderMgr.GetShaderHandle(shaderName); in ParseRenderNodeInputs()
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H A D | render_motion_blur.cpp | 54 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr.GetShaderManager(); in Init() local 57 …renderData_.shader = shaderMgr.GetShaderHandle("rendershaders://shader/fullscreen_motion_blur.shad… in Init() 58 renderData_.pipelineLayout = shaderMgr.GetReflectionPipelineLayout(renderData_.shader); in Init() 59 …const RenderHandle graphicsState = shaderMgr.GetGraphicsStateHandleByShaderHandle(renderData_.shad… in Init() 66 … shaderMgr.GetShaderHandle("rendershaders://shader/fullscreen_motion_blur_tile_max.shader"); in Init() 67 …renderTileMaxData_.pipelineLayout = shaderMgr.GetReflectionPipelineLayout(renderTileMaxData_.shade… in Init() 68 …const RenderHandle graphicsState = shaderMgr.GetGraphicsStateHandleByShaderHandle(renderTileMaxDat… in Init() 75 …shaderMgr.GetShaderHandle("rendershaders://shader/fullscreen_motion_blur_tile_neighborhood.shader"… in Init() 76 …renderTileNeighborData_.pipelineLayout = shaderMgr.GetReflectionPipelineLayout(renderTileNeighborD… in Init() 78 shaderMgr.GetGraphicsStateHandleByShaderHandle(renderTileNeighborData_.shader); in Init() [all …]
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H A D | render_node_compute_generic.cpp | 64 auto& shaderMgr = renderNodeContextMgr.GetShaderManager(); in InitNode() local 70 threadGroupSize_ = shaderMgr.GetReflectionThreadGroupSize(shader_); in InitNode() 77 … const ShaderSpecializationConstantView sscv = shaderMgr.GetReflectionSpecialization(shader_); in InitNode() 240 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ParseRenderNodeInputs() local 241 shader_ = shaderMgr.GetShaderHandle(shaderName); in ParseRenderNodeInputs()
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H A D | render_node_mip_chain_post_process.cpp | 97 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in InitNode() local 103 … pipelineData_.threadGroupSize = shaderMgr.GetReflectionThreadGroupSize(pipelineData_.shader); in InitNode() 115 … pipelineData_.pipelineLayout = shaderMgr.GetReflectionPipelineLayoutHandle(pipelineData_.shader); in InitNode() 116 … pipelineData_.pipelineLayoutData = shaderMgr.GetPipelineLayout(pipelineData_.pipelineLayout); in InitNode() 118 …const RenderHandle graphicsState = shaderMgr.GetGraphicsStateHandleByShaderHandle(pipelineData_.sh… in InitNode() 127 …const RenderHandle basePlHandle = shaderMgr.GetPipelineLayoutHandle(POST_PROCESS_BASE_PIPELINE_LAY… in InitNode() 129 shaderMgr.GetCompatibilityFlags(basePlHandle, pipelineData_.pipelineLayout); in InitNode() 473 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ParseRenderNodeInputs() local 474 pipelineData_.shader = shaderMgr.GetShaderHandle(shaderName); in ParseRenderNodeInputs()
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H A D | render_node_single_post_process.cpp | 147 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in InitNode() local 153 threadGroupSize_ = shaderMgr.GetReflectionThreadGroupSize(shader_); in InitNode() 168 const RenderHandle plHandle = shaderMgr.GetReflectionPipelineLayoutHandle(shader_); in InitNode() 169 pipelineLayout_ = shaderMgr.GetPipelineLayout(plHandle); in InitNode() 171 … const RenderHandle graphicsState = shaderMgr.GetGraphicsStateHandleByShaderHandle(shader_); in InitNode() 179 …const RenderHandle basePlHandle = shaderMgr.GetPipelineLayoutHandle(POST_PROCESS_BASE_PIPELINE_LAY… in InitNode() 181 shaderMgr.GetCompatibilityFlags(basePlHandle, plHandle); in InitNode() 530 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ParseRenderNodeInputs() local 532 shader_ = shaderMgr.GetShaderHandle(shaderName); in ParseRenderNodeInputs()
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H A D | render_blur.cpp | 51 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr.GetShaderManager(); in Init() local 53 … renderData_.shader = shaderMgr.GetShaderHandle("rendershaders://shader/fullscreen_blur.shader"); in Init() 54 renderData_.pipelineLayout = shaderMgr.GetReflectionPipelineLayout(renderData_.shader); in Init() 123 const auto& shaderMgr = renderNodeContextMgr.GetShaderManager(); in Execute() local 124 …const ShaderSpecializationConstantView sscv = shaderMgr.GetReflectionSpecialization(renderData_.sh… in Execute() 125 …const RenderHandle graphicsState = shaderMgr.GetGraphicsStateHandleByShaderHandle(renderData_.shad… in Execute()
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H A D | render_node_back_buffer.cpp | 215 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ParseRenderNodeInputs() local 216 shader_ = shaderMgr.GetShaderHandle(shaderName); in ParseRenderNodeInputs()
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H A D | render_node_shader_passes_generic.cpp | 268 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ExecuteFrameCompute() local 322 const ShaderThreadGroup tgs = shaderMgr.GetReflectionThreadGroupSize(shaderHandle); in ExecuteFrameCompute()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
H A D | render_node_post_process_util.cpp | 514 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ExecuteCombine() local 573 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ExecuteFXAA() local 942 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in InitCreateShaderResources() local 957 copyData_.shader = shaderMgr.GetShaderHandle(COPY_SHADER_NAME); in InitCreateShaderResources() 962 copyData_.pipelineLayout = shaderMgr.GetPipelineLayout(copyData_.pl); in InitCreateShaderResources() 964 fxaaData_.shader = shaderMgr.GetShaderHandle(FXAA_SHADER_NAME); in InitCreateShaderResources() 969 fxaaData_.pipelineLayout = shaderMgr.GetPipelineLayout(fxaaData_.pl); in InitCreateShaderResources() 970 taaData_.shader = shaderMgr.GetShaderHandle(TAA_SHADER_NAME); in InitCreateShaderResources() 975 taaData_.pipelineLayout = shaderMgr.GetPipelineLayout(taaData_.pl); in InitCreateShaderResources() 977 dofData_.shader = shaderMgr.GetShaderHandle(DOF_SHADER_NAME); in InitCreateShaderResources() [all …]
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H A D | render_node_util.cpp | 195 const auto& shaderMgr = renderNodeContextMgr_.GetShaderManager(); in CreatePipelineLayout() local 196 RenderHandle plHandle = shaderMgr.GetPipelineLayoutHandleByShaderHandle(shaderHandle); in CreatePipelineLayout() 198 return shaderMgr.GetPipelineLayout(plHandle); in CreatePipelineLayout() 200 return shaderMgr.GetReflectionPipelineLayout(shaderHandle); in CreatePipelineLayout()
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/ |
H A D | scene_util.cpp | 613 const IShaderManager::RenderSlotData rsd = shaderMgr.GetRenderSlotData(renderSlotId); in GetDefaultMaterialShaderData() 615 RENDER_NS::GraphicsState gs = shaderMgr.GetGraphicsState(rsd.graphicsState); in GetDefaultMaterialShaderData() 618 const uint64_t gsHash = shaderMgr.HashGraphicsState(gs); in GetDefaultMaterialShaderData() 619 const RenderHandleReference gsHandle = shaderMgr.GetGraphicsStateHandleByHash(gsHash); in GetDefaultMaterialShaderData() 626 const IShaderManager::RenderSlotData rsd = shaderMgr.GetRenderSlotData(renderSlotId); in GetDefaultMaterialShaderData() 628 RENDER_NS::GraphicsState gs = shaderMgr.GetGraphicsState(rsd.graphicsState); in GetDefaultMaterialShaderData() 631 const uint64_t gsHash = shaderMgr.HashGraphicsState(gs); in GetDefaultMaterialShaderData() 647 const uint32_t renderSlotId = shaderMgr.GetRenderSlotId(renderSlot); in GetDefaultMaterialShaderData() 649 const IShaderManager::RenderSlotData rsd = shaderMgr.GetRenderSlotData(renderSlotId); in GetDefaultMaterialShaderData() 656 RENDER_NS::GraphicsState gs = shaderMgr.GetGraphicsState(rsd.graphicsState); in GetDefaultMaterialShaderData() [all …]
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/datastore/ |
H A D | render_data_store_post_process.cpp | 393 const IShaderManager& shaderMgr = renderContext_.GetDevice().GetShaderManager(); in FillDefaultPostProcessData() local 400 … pp.shader = shaderName.empty() ? RenderHandleReference {} : shaderMgr.GetShaderHandle(shaderName); in FillDefaultPostProcessData() 446 pp.shader = shaderMgr.GetShaderHandle(DOF_SHADER_NAME); in FillDefaultPostProcessData() 472 const IShaderManager& shaderMgr = renderContext_.GetDevice().GetShaderManager(); in GetShaderProperties() local 473 …if (const json::value* metaJson = shaderMgr.GetMaterialMetadata(shader); metaJson && metaJson->is_… in GetShaderProperties()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/ |
H A D | render_context.cpp | 414 ShaderManager& shaderMgr = (ShaderManager&)device_->GetShaderManager(); in Init() local 415 shaderMgr.SetFileManager(engine_.GetFileManager()); in Init() 422 shaderMgr.LoadShaderFiles(desc); in Init() 425 shaderMgr.HandlePendingAllocations(); in Init()
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