Searched refs:shaderFile (Results 1 – 1 of 1) sorted by relevance
280 IFile::Ptr shaderFile; in LoadShaderFile() local283 shaderFile = fileManager_.OpenFile(shader); in LoadShaderFile()286 shaderFile = fileManager_.OpenFile(shader + ".gles"); in LoadShaderFile()289 shaderFile = fileManager_.OpenFile(shader + ".gl"); in LoadShaderFile()294 if (shaderFile) { in LoadShaderFile()295 info.data = ReadFile(*shaderFile); in LoadShaderFile()319 if (!shaderFile.data.empty()) { in CreateComputeShader()320 index = shaderMgr_.CreateShaderModule(computeShader, shaderFile.info); in CreateComputeShader()379 if (!shaderFile.data.empty()) { in CreateGraphicsShader()380 vertIndex = shaderMgr_.CreateShaderModule(vertexShader, shaderFile.info); in CreateGraphicsShader()[all …]