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Searched refs:shaderBaseDrawFrameYUV_ (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/multimedia/image_effect/frameworks/native/render_environment/
H A Drender_environment.h56 RenderGeneralProgram *shaderBaseDrawFrameYUV_ = nullptr; variable
148 if (shaderBaseDrawFrameYUV_) { in ReleaseShaderBase()
149 shaderBaseDrawFrameYUV_->Release(); in ReleaseShaderBase()
150 delete shaderBaseDrawFrameYUV_; in ReleaseShaderBase() local
151 shaderBaseDrawFrameYUV_ = nullptr; in ReleaseShaderBase()
H A Drender_environment.cpp96 param->meshBaseDrawFrameYUV_ = CreateMeshMT(param, true, param->shaderBaseDrawFrameYUV_); in InitDefaultMeshMT()
119 …param->shaderBaseDrawFrameYUV_ = new RenderGeneralProgram(param->context_, TRANSFORM_YUV_VERTEX_SH… in InitDefaultShaderMT()
121 param->shaderBaseDrawFrameYUV_->Init(); in InitDefaultShaderMT()
427 mesh->Bind(param_->shaderBaseDrawFrameYUV_); in DrawFrame()
429 param_->shaderBaseDrawFrameYUV_, &param_->viewport_, type, GL_TEXTURE_EXTERNAL_OES); in DrawFrame()