Searched refs:shaderBaseDrawFrameYUV_ (Results 1 – 2 of 2) sorted by relevance
56 RenderGeneralProgram *shaderBaseDrawFrameYUV_ = nullptr; variable148 if (shaderBaseDrawFrameYUV_) { in ReleaseShaderBase()149 shaderBaseDrawFrameYUV_->Release(); in ReleaseShaderBase()150 delete shaderBaseDrawFrameYUV_; in ReleaseShaderBase() local151 shaderBaseDrawFrameYUV_ = nullptr; in ReleaseShaderBase()
96 param->meshBaseDrawFrameYUV_ = CreateMeshMT(param, true, param->shaderBaseDrawFrameYUV_); in InitDefaultMeshMT()119 …param->shaderBaseDrawFrameYUV_ = new RenderGeneralProgram(param->context_, TRANSFORM_YUV_VERTEX_SH… in InitDefaultShaderMT()121 param->shaderBaseDrawFrameYUV_->Init(); in InitDefaultShaderMT()427 mesh->Bind(param_->shaderBaseDrawFrameYUV_); in DrawFrame()429 param_->shaderBaseDrawFrameYUV_, ¶m_->viewport_, type, GL_TEXTURE_EXTERNAL_OES); in DrawFrame()