/ohos5.0/docs/zh-cn/application-dev/reference/apis-arkui/arkui-ts/ |
H A D | ts-components-canvas-canvaspattern.md | 11 ### setTransform subsection 13 setTransform(transform?: Matrix2D): void 51 this.pattern.setTransform(this.matrix) 69 this.pattern.setTransform(this.matrix)
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H A D | ts-components-canvas-matrix2d.md | 71 this.context.setTransform(this.matrix) 124 this.context.setTransform(this.matrix) 181 this.context.setTransform(this.matrix) 316 this.context.setTransform(this.matrix) 381 this.context.setTransform(this.matrix) 445 this.context.setTransform(this.matrix) 509 this.context.setTransform(this.matrix)
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H A D | ts-components-offscreencanvas.md | 73 this.context.setTransform(1, 0, 0, 1, 50, 200) 109 this.context.setTransform(1, 0, 0, 1, 50, 200)
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H A D | ts-canvasrenderingcontext2d.md | 2320 this.context.setTransform(1,0.5, -0.5, 1, 10, 10) 2501 ### setTransform subsection 2503 setTransform(a: number, b: number, c: number, d: number, e: number, f: number): void 2505 setTransform方法使用的参数和transform()方法相同,但setTransform()方法会重置现有的变换矩阵并创建新的变换矩阵。 2543 this.context.setTransform(1,0.5, -0.5, 1, 10, 10) 2556 ### setTransform subsection 2558 setTransform(transform?: Matrix2D): void 2594 this.context1.setTransform(1, 0.5, -0.5, 1, 10, 10); 2605 this.context2.setTransform(storedTransform); 2655 this.context1.setTransform(1.2, Math.PI/8, Math.PI/6, 0.5, 30, -25); [all …]
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H A D | ts-offscreencanvasrenderingcontext2d.md | 2390 offContext.setTransform(1,0.5, -0.5, 1, 10, 10) 2584 ### setTransform subsection 2586 setTransform(a: number, b: number, c: number, d: number, e: number, f: number): void 2588 setTransform方法使用的参数和transform()方法相同,但setTransform()方法会重置现有的变换矩阵并创建新的变换矩阵。 2628 offContext.setTransform(1,0.5, -0.5, 1, 10, 10) 2644 ### setTransform subsection 2646 setTransform(transform?: Matrix2D): void 2683 this.offcontext1.setTransform(1, 0.5, -0.5, 1, 10, 10); 2696 this.offcontext2.setTransform(storedTransform); 2749 this.offcontext1.setTransform(1.2, Math.PI/8, Math.PI/6, 0.5, 30, -25); [all …]
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/ohos5.0/docs/zh-cn/application-dev/ui/ |
H A D | ui-js-components-path2d.md | 86 …ath1中,再对path1对象进行描边(stroke)操作后画布出现path1和path2两个图形。点击change文本改变setTransform属性值为setTransform(2, 0.1,… 95 <text onclick="setTransform">{{ textName }}</text> 185 setTransform() { 191 this.path3.setTransform(2, 0.1, 0.1, 2, 0, 0); 197 this.path3.setTransform(0.5, -0.1, -0.1, 0.5, 0, 0);
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H A D | ui-js-components-canvasrenderingcontext2d.md | 583 <text onclick="setTransform" style="width: 300px;">setTransform</text> 716 setTransform(){ 719 ctx.setTransform(1.1, 0.1, 0.1, 1, 10, 0); 732 > - setTransform方法使用的参数和transform()方法相同,但setTransform()方法会重置现有的变换矩阵并创建新的变换矩阵。
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/ohos5.0/docs/en/application-dev/reference/apis-arkui/arkui-ts/ |
H A D | ts-components-canvas-canvaspattern.md | 11 ### setTransform subsection 13 setTransform(transform?: Matrix2D): void 51 this.pattern.setTransform(this.matrix) 69 this.pattern.setTransform(this.matrix)
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H A D | ts-components-offscreencanvas.md | 73 this.context.setTransform(1, 0, 0, 1, 50, 200) 109 this.context.setTransform(1, 0, 0, 1, 50, 200)
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H A D | ts-offscreencanvasrenderingcontext2d.md | 2326 offContext.setTransform(1,0.5, -0.5, 1, 10, 10) 2382 this.context.setTransform(1,0.5, -0.5, 1, 10, 10) 2573 ### setTransform subsection 2575 setTransform(a: number, b: number, c: number, d: number, e: number, f: number): void 2617 offContext.setTransform(1,0.5, -0.5, 1, 10, 10) 2633 ### setTransform subsection 2635 setTransform(transform?: Matrix2D): void 2672 this.offcontext1.setTransform(1, 0.5, -0.5, 1, 10, 10); 2685 this.offcontext2.setTransform(storedTransform); 2738 this.offcontext1.setTransform(1.2, Math.PI/8, Math.PI/6, 0.5, 30, -25); [all …]
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H A D | ts-canvasrenderingcontext2d.md | 2197 this.context.setTransform(1,0.5, -0.5, 1, 10, 10) 2378 ### setTransform subsection 2380 setTransform(a: number, b: number, c: number, d: number, e: number, f: number): void 2420 this.context.setTransform(1,0.5, -0.5, 1, 10, 10) 2433 ### setTransform subsection 2435 setTransform(transform?: Matrix2D): void 2471 this.context1.setTransform(1, 0.5, -0.5, 1, 10, 10); 2482 this.context2.setTransform(storedTransform); 2532 this.context1.setTransform(1.2, Math.PI/8, Math.PI/6, 0.5, 30, -25); 2546 this.context2.setTransform(storedTransform);
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/ohos5.0/docs/en/application-dev/ui/ |
H A D | ui-js-components-path2d.md | 86 …ed on the canvas. Click **Change** to change the value of **setTransform** to** setTransform(2, 0.… 95 <text onclick="setTransform">{{ textName }}</text> 185 setTransform() { 191 this.path3.setTransform(2, 0.1, 0.1, 2, 0, 0); 197 this.path3.setTransform(0.5, -0.1, -0.1, 0.5, 0, 0);
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H A D | ui-js-components-canvasrenderingcontext2d.md | 589 <text onclick="setTransform" style="width: 300px;">setTransform</text> 722 setTransform(){ 725 ctx.setTransform(1.1, 0.1, 0.1, 1, 10, 0); 738 > - Unlike the **transform()** function, the **setTransform()** function resets the existing transf…
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/ohos5.0/docs/zh-cn/application-dev/reference/apis-arkui/arkui-js/ |
H A D | js-components-canvas-path2d.md | 46 ## setTransform section 48 setTransform(scaleX: number, skewX: number, skewY: number, scaleY: number, translateX: number, tran… 79 path.setTransform(0.8, 0, 0, 0.4, 0, 0);
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H A D | js-components-canvas-canvasrenderingcontext2d.md | 1428 ### setTransform subsection 1430 setTransform(scaleX: number, skewX: number, skewY: number, scale: number, translateX: number, trans… 1432 setTransform方法使用的参数和transform()方法相同,但setTransform()方法会重置现有的变换矩阵并创建新的变换矩阵。 1461 ctx.setTransform(1,0.5, -0.5, 1, 10, 10);
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/ohos5.0/docs/zh-cn/release-notes/api-diff/v3.2-beta3/ |
H A D | js-apidiff-arkui.md | 107 … | CanvasPattern | setTransform(transform?: Mat… 123 | ArkUI | CanvasPattern | setTransform(transform?: Matrix2D): void; | 删除 |
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/ohos5.0/docs/en/application-dev/reference/apis-arkui/arkui-js/ |
H A D | js-components-canvas-path2d.md | 47 ## setTransform section 49 setTransform(scaleX: number, skewX: number, skewY: number, scaleY: number, translateX: number, tran… 80 path.setTransform(0.8, 0, 0, 0.4, 0, 0);
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H A D | js-components-canvas-canvasrenderingcontext2d.md | 1428 ### setTransform subsection 1430 setTransform(scaleX: number, skewX: number, skewY: number, scale: number, translateX: number, trans… 1461 ctx.setTransform(1,0.5, -0.5, 1, 10, 10);
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/ohos5.0/docs/en/release-notes/api-diff/v3.2-beta3/ |
H A D | js-apidiff-arkui.md | 107 … | CanvasPattern | setTransform(transform?: Mat… 123 | ArkUI | CanvasPattern | setTransform(transform?: Matrix2D): void; | Deleted|
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/ohos5.0/docs/zh-cn/release-notes/api-diff/monthly-202210/ |
H A D | js-apidiff-arkui.md | 4 |新增|NA|模块名: canvaspattern<br>类名: CanvasPattern<br>方法名 or 属性名: setTransform|canvaspattern.d.ts| 185 |删除|模块名: canvas<br>类名: CanvasPattern<br>方法名 or 属性名: setTransform|NA|canvas.d.ts|
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/ohos5.0/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/ark_node/src/ |
H A D | render_node.ts | 577 getUINativeModule().common.setTransform(this.nodePtr, this.transformValue);
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/ohos5.0/docs/en/release-notes/api-diff/monthly-202210/ |
H A D | js-apidiff-arkui.md | 4 …nvaspattern<br>Class name: CanvasPattern<br>Method or attribute name: setTransform|canvaspattern.d… 185 |Deleted|Module name: canvas<br>Class name: CanvasPattern<br>Method or attribute name: setTransform…
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/ohos5.0/docs/zh-cn/release-notes/api-diff/Beta5 to v3.2-Release/ |
H A D | js-apidiff-arkui.md | 165 …|类名:CanvasPattern<br>方法 or 属性:setTransform(transform?: Matrix2D): void;<br>起始版本:8|类名:CanvasPattern… 338 … or 属性:setTransform(a: number, b: number, c: number, d: number, e: number, f: number): void;<br>起始… 339 …名:CanvasRenderer<br>方法 or 属性:setTransform(transform?: Matrix2D): void;<br>起始版本:8|类名:CanvasRenderer…
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/ohos5.0/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/engine/ |
H A D | jsXNode.js | 1937 getUINativeModule().common.setTransform(this.nodePtr, this.transformValue);
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/ohos5.0/docs/en/release-notes/api-diff/Beta5-to-v3.2-Release/ |
H A D | js-apidiff-arkui.md | 165 …bute name: setTransform(transform?: Matrix2D): void;<br>Initial version: 8|Class name: CanvasPatte… 338 …setTransform(a: number, b: number, c: number, d: number, e: number, f: number): void;<br>Initial v… 339 …ute name: setTransform(transform?: Matrix2D): void;<br>Initial version: 8|Class name: CanvasRender…
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