Searched refs:sceneUtil (Results 1 – 1 of 1) sorted by relevance
1007 const auto& sceneUtil = graphicsContext_->GetSceneUtil(); in CreateCamera() local1008 cameraEntity_ = sceneUtil.CreateCamera( in CreateCamera()1455 const auto& sceneUtil = graphicsContext_->GetSceneUtil(); in UpdateLights() local1486 lightEntities_.push_back(sceneUtil.CreateLight(ecs, lc, position, rotation)); in UpdateLights()