Searched refs:sceneTypeToSessionIDMap_ (Results 1 – 2 of 2) sorted by relevance
77 sceneTypeToSessionIDMap_.clear(); in AudioEffectChainManager()519 for (auto it = sceneTypeToSessionIDMap_.begin(); it != sceneTypeToSessionIDMap_.end(); ++it) { in EffectDspVolumeUpdate()678 for (auto it = sceneTypeToSessionIDMap_.begin(); it != sceneTypeToSessionIDMap_.end(); it++) { in EffectApRotationUpdate()812 for (auto& scenePair : sceneTypeToSessionIDMap_) { in ReturnEffectChannelInfo()830 for (auto it = sceneTypeToSessionIDMap_.begin(); it != sceneTypeToSessionIDMap_.end(); it++) { in ReturnMultiChannelInfo()870 if (!sceneTypeToSessionIDMap_.count(sceneType)) { in SessionInfoMapDelete()875 sceneTypeToSessionIDMap_.erase(sceneType); in SessionInfoMapDelete()1118 sceneTypeToSessionIDMap_.clear(); in ResetInfo()1139 for (auto& scenePair : sceneTypeToSessionIDMap_) { in UpdateDefaultAudioEffect()1176 if (it != sceneTypeToSessionIDMap_.end()) { in UpdateStreamUsage()[all …]
182 std::map<std::string, std::set<std::string>> sceneTypeToSessionIDMap_; variable