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Searched refs:sceneJS (Results 1 – 6 of 6) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/kits/js/src/
H A DImageJS.cpp50 SceneJS* sceneJS; in DisposeNative() local
52 sceneJS = ((SceneJS*)tro->GetInstanceImpl(SceneJS::ID)); in DisposeNative()
53 sceneJS->ReleaseDispose((uintptr_t)&scene_); in DisposeNative()
61 ExecSyncTask([uri, sceneJS]() -> META_NS::IAny::Ptr { in DisposeNative()
62 sceneJS->StoreBitmap(uri, nullptr); in DisposeNative()
97 auto* sceneJS = ((SceneJS*)tro->GetInstanceImpl(SceneJS::ID)); in ImageJS() local
113 bitmap = sceneJS->FetchBitmap(uri); in ImageJS()
116 sceneJS->DisposeHook((uintptr_t)&scene_, meJs); in ImageJS()
H A DEnvironmentJS.cpp96 SceneJS* sceneJS = ((SceneJS*)tro->GetInstanceImpl(SceneJS::ID)); in DisposeNative() local
97 if (sceneJS) { in DisposeNative()
98 sceneJS->ReleaseStrongDispose((uintptr_t)&scene_); in DisposeNative()
113 NapiApi::Object sceneJS = scene_.GetObject(); in DisposeNative() local
114 if (sceneJS) { in DisposeNative()
116 napi_get_null(sceneJS.GetEnv(), &null); in DisposeNative()
117 sceneJS.Set("environment", null); in DisposeNative()
120 auto* tro = sceneJS.Native<TrueRootObject>(); in DisposeNative()
165 auto* sceneJS = ((SceneJS*)tro->GetInstanceImpl(SceneJS::ID)); in EnvironmentJS() local
166 sceneJS->StrongDisposeHook((uintptr_t)&scene_, meJs); in EnvironmentJS()
H A DAnimationJS.cpp86 auto* sceneJS = ((SceneJS*)tro->GetInstanceImpl(SceneJS::ID)); in AnimationJS() local
87 sceneJS->DisposeHook((uintptr_t)&scene_, meJs); in AnimationJS()
117 SceneJS* sceneJS; in DisposeNative() local
119 sceneJS = ((SceneJS*)tro->GetInstanceImpl(SceneJS::ID)); in DisposeNative()
120 sceneJS->ReleaseDispose((uintptr_t)&scene_); in DisposeNative()
H A DMaterialJS.cpp128 auto* sceneJS = ((SceneJS*)tro->GetInstanceImpl(SceneJS::ID)); in ShaderMaterialJS() local
129 sceneJS->DisposeHook((uintptr_t)&scene_, meJs); in ShaderMaterialJS()
159 SceneJS* sceneJS; in DisposeNative() local
161 sceneJS = ((SceneJS*)tro->GetInstanceImpl(SceneJS::ID)); in DisposeNative()
162 sceneJS->ReleaseDispose((uintptr_t)&scene_); in DisposeNative()
H A DCameraJS.cpp43 SceneJS* sceneJS = ((SceneJS*)tro->GetInstanceImpl(SceneJS::ID)); in DisposeNative() local
44 if (sceneJS) { in DisposeNative()
45 sceneJS->ReleaseStrongDispose((uintptr_t)&scene_); in DisposeNative()
132 auto* sceneJS = ((SceneJS*)tro->GetInstanceImpl(SceneJS::ID)); in CameraJS() local
133 sceneJS->StrongDisposeHook((uintptr_t)&scene_, meJs); in CameraJS()
H A DShaderJS.cpp226 auto* sceneJS = ((SceneJS*)tro->GetInstanceImpl(SceneJS::ID)); in ShaderJS() local
227 sceneJS->DisposeHook((uintptr_t)&scene_, meJs); in ShaderJS()
375 SceneJS* sceneJS = ((SceneJS*)tro->GetInstanceImpl(SceneJS::ID)); in DisposeNative() local
376 sceneJS->ReleaseDispose((uintptr_t)&scene_); in DisposeNative()