Searched refs:sceneJS (Results 1 – 6 of 6) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/kits/js/src/ |
H A D | ImageJS.cpp | 50 SceneJS* sceneJS; in DisposeNative() local 52 sceneJS = ((SceneJS*)tro->GetInstanceImpl(SceneJS::ID)); in DisposeNative() 53 sceneJS->ReleaseDispose((uintptr_t)&scene_); in DisposeNative() 61 ExecSyncTask([uri, sceneJS]() -> META_NS::IAny::Ptr { in DisposeNative() 62 sceneJS->StoreBitmap(uri, nullptr); in DisposeNative() 97 auto* sceneJS = ((SceneJS*)tro->GetInstanceImpl(SceneJS::ID)); in ImageJS() local 113 bitmap = sceneJS->FetchBitmap(uri); in ImageJS() 116 sceneJS->DisposeHook((uintptr_t)&scene_, meJs); in ImageJS()
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H A D | EnvironmentJS.cpp | 96 SceneJS* sceneJS = ((SceneJS*)tro->GetInstanceImpl(SceneJS::ID)); in DisposeNative() local 97 if (sceneJS) { in DisposeNative() 98 sceneJS->ReleaseStrongDispose((uintptr_t)&scene_); in DisposeNative() 113 NapiApi::Object sceneJS = scene_.GetObject(); in DisposeNative() local 114 if (sceneJS) { in DisposeNative() 116 napi_get_null(sceneJS.GetEnv(), &null); in DisposeNative() 117 sceneJS.Set("environment", null); in DisposeNative() 120 auto* tro = sceneJS.Native<TrueRootObject>(); in DisposeNative() 165 auto* sceneJS = ((SceneJS*)tro->GetInstanceImpl(SceneJS::ID)); in EnvironmentJS() local 166 sceneJS->StrongDisposeHook((uintptr_t)&scene_, meJs); in EnvironmentJS()
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H A D | AnimationJS.cpp | 86 auto* sceneJS = ((SceneJS*)tro->GetInstanceImpl(SceneJS::ID)); in AnimationJS() local 87 sceneJS->DisposeHook((uintptr_t)&scene_, meJs); in AnimationJS() 117 SceneJS* sceneJS; in DisposeNative() local 119 sceneJS = ((SceneJS*)tro->GetInstanceImpl(SceneJS::ID)); in DisposeNative() 120 sceneJS->ReleaseDispose((uintptr_t)&scene_); in DisposeNative()
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H A D | MaterialJS.cpp | 128 auto* sceneJS = ((SceneJS*)tro->GetInstanceImpl(SceneJS::ID)); in ShaderMaterialJS() local 129 sceneJS->DisposeHook((uintptr_t)&scene_, meJs); in ShaderMaterialJS() 159 SceneJS* sceneJS; in DisposeNative() local 161 sceneJS = ((SceneJS*)tro->GetInstanceImpl(SceneJS::ID)); in DisposeNative() 162 sceneJS->ReleaseDispose((uintptr_t)&scene_); in DisposeNative()
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H A D | CameraJS.cpp | 43 SceneJS* sceneJS = ((SceneJS*)tro->GetInstanceImpl(SceneJS::ID)); in DisposeNative() local 44 if (sceneJS) { in DisposeNative() 45 sceneJS->ReleaseStrongDispose((uintptr_t)&scene_); in DisposeNative() 132 auto* sceneJS = ((SceneJS*)tro->GetInstanceImpl(SceneJS::ID)); in CameraJS() local 133 sceneJS->StrongDisposeHook((uintptr_t)&scene_, meJs); in CameraJS()
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H A D | ShaderJS.cpp | 226 auto* sceneJS = ((SceneJS*)tro->GetInstanceImpl(SceneJS::ID)); in ShaderJS() local 227 sceneJS->DisposeHook((uintptr_t)&scene_, meJs); in ShaderJS() 375 SceneJS* sceneJS = ((SceneJS*)tro->GetInstanceImpl(SceneJS::ID)); in DisposeNative() local 376 sceneJS->ReleaseDispose((uintptr_t)&scene_); in DisposeNative()
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