Searched refs:rotationDegree (Results 1 – 4 of 4) sorted by relevance
1292 int32_t rotationDegree = 0; in GetScreenRotationOffset() local1294 return rotationDegree; in GetScreenRotationOffset()1301 return rotationDegree; in GetScreenRotationOffset()1307 rotationDegree = in GetScreenRotationOffset()1312 return rotationDegree; in GetScreenRotationOffset()1322 int32_t rotationDegree = GetScreenRotationOffset(nodeParams); in DealWithSurfaceRotationAndGravity() local1324 extraRotation = degree - rotationDegree; in DealWithSurfaceRotationAndGravity()
1307 int32_t rotationDegree = RSBaseRenderUtil::GetScreenRotationOffset(surfaceParams); in GetRotateTransformForRotationFixed() local1308 extraRotation = degree - rotationDegree; in GetRotateTransformForRotationFixed()1520 int32_t rotationDegree = RSBaseRenderUtil::GetScreenRotationOffset(surfaceParams); in GetLayerTransform() local1522 ? -1 * rotationDegree in GetLayerTransform()
2128 void RSSurfaceRenderNode::RotateCorner(int rotationDegree, Vector4<int>& cornerRadius) const in RotateCorner() argument2132 switch (rotationDegree) { in RotateCorner()2166 auto rotationDegree = static_cast<int>(-round(atan2(absMatrix.Get(Drawing::Matrix::SKEW_X), in CheckAndUpdateOpaqueRegion() local2168 if (rotationDegree < 0) { in CheckAndUpdateOpaqueRegion()2169 rotationDegree += RS_ROTATION_360; in CheckAndUpdateOpaqueRegion()2171 RotateCorner(rotationDegree, cornerRadius); in CheckAndUpdateOpaqueRegion()
1275 void RotateCorner(int rotationDegree, Vector4<int>& cornerRadius) const;