Searched refs:rolling (Results 1 – 4 of 4) sorted by relevance
65 void ReduceRectByRolling(RectF& rect, const ExpandEdges& rolling, double reducing) in ReduceRectByRolling() argument67 rect.SetLeft(rect.Left() - reducing * rolling.left.value_or(0.0f)); in ReduceRectByRolling()68 rect.SetTop(rect.Top() - reducing * rolling.top.value_or(0.0f)); in ReduceRectByRolling()69 …rect.SetWidth(rect.Width() + reducing * (rolling.left.value_or(0.0f) + rolling.right.value_or(0.0f… in ReduceRectByRolling()70 …rect.SetHeight(rect.Height() + reducing * (rolling.top.value_or(0.0f) + rolling.bottom.value_or(0.… in ReduceRectByRolling()
27 | loop | number | -1 | No | Number of rolling times. If this parameter is not set, the …
4622 console.info('Succeeded in rolling back');4662 console.info('Succeeded in rolling back');