Searched refs:resourceData (Results 1 – 3 of 3) sorted by relevance
/ohos5.0/drivers/hdf_core/adapter/platform/uart/ |
H A D | uart_gr5xx.c | 510 uint32_t resourceData; in UartGetPinConfigFromHcs() local 522 udd->params.pin_cfg.tx.type = resourceData; in UartGetPinConfigFromHcs() 534 udd->params.pin_cfg.tx.mux = resourceData; in UartGetPinConfigFromHcs() 540 udd->params.pin_cfg.tx.pull = resourceData; in UartGetPinConfigFromHcs() 546 udd->params.pin_cfg.rx.type = resourceData; in UartGetPinConfigFromHcs() 558 udd->params.pin_cfg.rx.mux = resourceData; in UartGetPinConfigFromHcs() 564 udd->params.pin_cfg.rx.pull = resourceData; in UartGetPinConfigFromHcs() 571 uint32_t resourceData; in UartGetDefaultConfigFromHcs() local 582 udd->id = resourceData; in UartGetDefaultConfigFromHcs() 588 udd->baudrate = resourceData; in UartGetDefaultConfigFromHcs() [all …]
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H A D | uart_asr.c | 532 uint32_t resourceData; in UartGetPinConfigFromHcs() local 540 if (iface->GetUint32(node, "port", &resourceData, 0) != HDF_SUCCESS) { in UartGetPinConfigFromHcs() 544 udd->resource.port = resourceData; in UartGetPinConfigFromHcs() 546 if (iface->GetUint32(node, "pin_tx_pin", &resourceData, 0) != HDF_SUCCESS) { in UartGetPinConfigFromHcs() 550 udd->resource.pin_tx_pin = resourceData; in UartGetPinConfigFromHcs() 552 if (iface->GetUint32(node, "pin_tx_mux", &resourceData, 0) != HDF_SUCCESS) { in UartGetPinConfigFromHcs() 556 udd->resource.pin_tx_mux = resourceData; in UartGetPinConfigFromHcs() 562 udd->resource.pin_rx_pin = resourceData; in UartGetPinConfigFromHcs() 568 udd->resource.pin_rx_mux = resourceData; in UartGetPinConfigFromHcs() 570 if (iface->GetUint32(node, "tx_rx", &resourceData, 0) != HDF_SUCCESS) { in UartGetPinConfigFromHcs() [all …]
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/ohos5.0/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/ |
H A D | asset_loader.cpp | 460 const CORE3D_NS::GLTFResourceData& resourceData = importer_->GetResult().data; in ImportSceneFromGltf() local 465 … gltf.ImportGltfScene(sceneIndex, *loadResult_.data, resourceData, ecs_, root, importFlags); in ImportSceneFromGltf() 495 if (!resourceData.animations.empty()) { in ImportSceneFromGltf() 498 for (const auto& animationEntity : resourceData.animations) { in ImportSceneFromGltf()
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